Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-29 23:12:12 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-29 23:12:12 +0400
commit15d07720e515a2e9caada6ee9900c388c5e06490 (patch)
tree8154e70a86e3b9b0cf42a581db95f0a7d4029238 /source/blender/makesrna/intern/rna_internal.h
parent7f5dc4644f72ffb56d23db79cc3208dbca2d5eab (diff)
Sorry, three commits in one, became difficult to untangle..
Editors Modules * render/ module added in editors, moved the preview render code there and also shading related operators. * physics/ module made more consistent with other modules. renaming files, making a single physics_ops.c for operators and keymaps. Also move all particle related operators here now. * space_buttons/ now should have only operators relevant to the buttons specificially. Updates & Notifiers * Material/Texture/World/Lamp can now be passed to DAG_id_flush_update, which will go back to a callback in editors. Eventually these should be in the depsgraph itself, but for now this gives a unified call for doing updates. * GLSL materials are now refreshed on changes. There's still various cases missing, * Preview icons now hook into this system, solving various update cases that were missed before. * Also fixes issue in my last commit, where some preview would not render, problem is avoided in the new system. Icon Rendering * On systems with support for non-power of two textures, an OpenGL texture is now used instead of glDrawPixels. This avoids problems with icons get clipped on region borders. On my Linux desktop, this gives an 1.1x speedup, and on my Mac laptop a 2.3x speedup overall in redrawing the full window, with the default setup. The glDrawPixels implementation on Mac seems to have a lot of overhread. * Preview icons are now drawn using proper premul alpha, and never faded so you can see them clearly. * Also tried to fix issue with texture node preview rendering, globals can't be used with threads reliably.
Diffstat (limited to 'source/blender/makesrna/intern/rna_internal.h')
-rw-r--r--source/blender/makesrna/intern/rna_internal.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesrna/intern/rna_internal.h b/source/blender/makesrna/intern/rna_internal.h
index 3723c05ada0..8e50ffe7b94 100644
--- a/source/blender/makesrna/intern/rna_internal.h
+++ b/source/blender/makesrna/intern/rna_internal.h
@@ -173,7 +173,7 @@ void RNA_def_world(struct BlenderRNA *brna);
void rna_def_animdata_common(struct StructRNA *srna);
void rna_def_texmat_common(struct StructRNA *srna, const char *texspace_editable);
-void rna_def_mtex_common(struct StructRNA *srna, const char *begin, const char *activeget, const char *activeset, const char *structname);
+void rna_def_mtex_common(struct StructRNA *srna, const char *begin, const char *activeget, const char *activeset, const char *structname, const char *update);
void rna_def_render_layer_common(struct StructRNA *srna, int scene);
void rna_ID_name_get(struct PointerRNA *ptr, char *value);