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authorMiika Hamalainen <blender@miikah.org>2011-09-05 20:04:15 +0400
committerMiika Hamalainen <blender@miikah.org>2011-09-05 20:04:15 +0400
commit79ef35889f850aa7173800bcf67918c14f3b1291 (patch)
tree198618ec4a98e50a1123ea94c093788413ca18dc /source/blender/makesrna/intern/rna_internal.h
parent39b66f9ad4239865f25853eea3cbf48e4853a266 (diff)
Dynamic Paint:
* Added "Initial Color" setting for surfaces. You can for example set color from UV mapped texture or from vertex colors. * Added clamping option for "wave" brushes. * Merged smudge and drip adjacency search code. This fixes some issues with drip effect and makes code easier to maintain. * Some adjustments to the bounding box generation code. * OpenMP is now completely disabled if no compile flag is set. * Wetness values are now properly clamped on vertex surfaces. No more black dots on >1.0 wetness. * Textured brushes now use same function calls as internal renderer, instead of modified duplicates. * Moved operator code to editors/physics/. * Re-enabled some particle brush optimizations. * Fixed sometimes incorrect volume brush influence. * Fixed possible crash when using a brush that uses "Voxel Data" texture simultaneously with material preview or render. * Fixed texture mapping issues for "Object Center" brush. * Fixed possible crash/corruption when duplicating brush object that uses color ramps. * Other tweaking and code cleanup.
Diffstat (limited to 'source/blender/makesrna/intern/rna_internal.h')
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