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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-12-08 20:23:48 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-12-08 20:23:48 +0300
commit07904712e8943b5845df9559093018c8473f72f3 (patch)
tree03cdc6ea24ac87a2ee2a3c1a7299874040675489 /source/blender/makesrna/intern/rna_internal.h
parentee74e720a82b7a1fb5f732cd8ceacbb26fa7e0d3 (diff)
RNA:
* Property update functions no longer get context, instead they get only Main and Scene. The RNA api was intended to be as context-less as possible, since it doesn't really matter who is changing the property, everything that uses the property should be updated. * There's still one exception case that use it now, screen operations still depend on context too much. It also revealed a few places using context where they shouldn't. * Ideally Scene shouldn't be passed, but much of Blender still depends on it, should be dropped when we try to support multiple scene editing. Change was planned for a while, but need this now to be able to call update without a context pointer.
Diffstat (limited to 'source/blender/makesrna/intern/rna_internal.h')
-rw-r--r--source/blender/makesrna/intern/rna_internal.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/makesrna/intern/rna_internal.h b/source/blender/makesrna/intern/rna_internal.h
index 52945b67275..df1dd249dd1 100644
--- a/source/blender/makesrna/intern/rna_internal.h
+++ b/source/blender/makesrna/intern/rna_internal.h
@@ -194,10 +194,10 @@ void rna_object_vgroup_name_set(struct PointerRNA *ptr, const char *value, char
void rna_object_uvlayer_name_set(struct PointerRNA *ptr, const char *value, char *result, int maxlen);
void rna_object_vcollayer_name_set(struct PointerRNA *ptr, const char *value, char *result, int maxlen);
-void rna_Object_update(struct bContext *C, struct PointerRNA *ptr);
-void rna_Object_update_data(struct bContext *C, struct PointerRNA *ptr);
-void rna_Mesh_update_draw(struct bContext *C, struct PointerRNA *ptr);
-void rna_TextureSlot_update(struct bContext *C, struct PointerRNA *ptr);
+void rna_Object_update(struct Main *bmain, struct Scene *scene, struct PointerRNA *ptr);
+void rna_Object_update_data(struct Main *bmain, struct Scene *scene, struct PointerRNA *ptr);
+void rna_Mesh_update_draw(struct Main *bmain, struct Scene *scene, struct PointerRNA *ptr);
+void rna_TextureSlot_update(struct Main *bmain, struct Scene *scene, struct PointerRNA *ptr);
char *rna_TextureSlot_path(struct PointerRNA *ptr);