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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-02 22:55:32 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-02 22:55:32 +0400
commit30f1f28a8af3b393608b5869512a8823111294ad (patch)
tree035cee751100c31e25b55087efa476145b29af64 /source/blender/makesrna/intern/rna_lamp.c
parent97a0ae3e1b7eea3c069da8c6d3c7a3535734059d (diff)
Nodes: add support for shader nodes on world and lamps, in addition to materials.
The internal render engine does not support them, and they are not accesible in the UI yet, but cycles will use them.
Diffstat (limited to 'source/blender/makesrna/intern/rna_lamp.c')
-rw-r--r--source/blender/makesrna/intern/rna_lamp.c21
1 files changed, 21 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_lamp.c b/source/blender/makesrna/intern/rna_lamp.c
index 572559546c8..629711fcf96 100644
--- a/source/blender/makesrna/intern/rna_lamp.c
+++ b/source/blender/makesrna/intern/rna_lamp.c
@@ -46,6 +46,7 @@
#include "BKE_main.h"
#include "BKE_texture.h"
+#include "ED_node.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -145,6 +146,15 @@ static void rna_Lamp_spot_size_set(PointerRNA *ptr, float value)
la->spotsize= RAD2DEGF(value);
}
+static void rna_Lamp_use_nodes_update(Main *blain, Scene *scene, PointerRNA *ptr)
+{
+ Lamp *la= (Lamp*)ptr->data;
+
+ if(la->use_nodes && la->nodetree==NULL)
+ ED_node_shader_default(scene, &la->id);
+
+ rna_Lamp_update(blain, scene, ptr);
+}
#else
@@ -366,6 +376,17 @@ static void rna_def_lamp(BlenderRNA *brna)
RNA_def_property_boolean_negative_sdna(prop, NULL, "mode", LA_NO_DIFF);
RNA_def_property_ui_text(prop, "Diffuse", "Lamp does diffuse shading");
RNA_def_property_update(prop, 0, "rna_Lamp_update");
+
+ /* nodes */
+ prop= RNA_def_property(srna, "node_tree", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "nodetree");
+ RNA_def_property_ui_text(prop, "Node Tree", "Node tree for node based lamps");
+
+ prop= RNA_def_property(srna, "use_nodes", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "use_nodes", 1);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Use Nodes", "Use shader nodes to render the lamp");
+ RNA_def_property_update(prop, 0, "rna_Lamp_use_nodes_update");
/* common */
rna_def_animdata_common(srna);