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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-08-11 01:31:05 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-08-11 01:31:05 +0400
commitf6682ab773c91ef0f760efdbe69f1a599cc1ac95 (patch)
tree94cd702de42afc5607e3159b54ee1698d4233347 /source/blender/makesrna/intern/rna_lamp.c
parent6e5b78a2774b3d10226e3c48e558a9059086e416 (diff)
RNA: subtypes and units
* Reviewed subtypes, making them more specific and adding new ones. * Subtypes now have an associated type of units (length, area, volume, mass, rotation, time, velocity, acceleration). These are not used yet anywhere. * Centralized code that decides the name of array items based on subtype (XYZ, RGB), was copied in 3 places. * RNA_def_float etc functions still need to be update, will do this later together with another change.
Diffstat (limited to 'source/blender/makesrna/intern/rna_lamp.c')
-rw-r--r--source/blender/makesrna/intern/rna_lamp.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/makesrna/intern/rna_lamp.c b/source/blender/makesrna/intern/rna_lamp.c
index 299bd37496b..16dc4fbc8cb 100644
--- a/source/blender/makesrna/intern/rna_lamp.c
+++ b/source/blender/makesrna/intern/rna_lamp.c
@@ -151,13 +151,13 @@ static void rna_def_lamp_mtex(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Shadow", "Lets the texture affect the shadow color of the lamp.");
RNA_def_property_update(prop, NC_TEXTURE, NULL);
- prop= RNA_def_property(srna, "color_factor", PROP_FLOAT, PROP_VECTOR);
+ prop= RNA_def_property(srna, "color_factor", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "colfac");
RNA_def_property_ui_range(prop, 0, 1, 10, 3);
RNA_def_property_ui_text(prop, "Color Factor", "Amount texture affects color values.");
RNA_def_property_update(prop, NC_TEXTURE, NULL);
- prop= RNA_def_property(srna, "shadow_factor", PROP_FLOAT, PROP_VECTOR);
+ prop= RNA_def_property(srna, "shadow_factor", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "colfac");
RNA_def_property_ui_range(prop, 0, 1, 10, 3);
RNA_def_property_ui_text(prop, "Shadow Factor", "Amount texture affects shadow.");