diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-09-09 15:49:05 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-09-11 11:43:27 +0300 |
commit | 73a199e96a68a5b9521ba7d3e8cca85697095c03 (patch) | |
tree | 53ddc33ae7e0ccfabc1d1566551f9ecfec2d9e75 /source/blender/makesrna/intern/rna_layer.c | |
parent | 559df2fed9ad8e47b661aa79d033ab463ec3301e (diff) |
Depsgraph: Pass bmain to depsgraph object creation
Currently unused, but will allow to keep of an owner of the depsgraph.
Could also simplify other APIs in the future by avoiding to pass bmain
explicitly to relation update functions and things like that.
Diffstat (limited to 'source/blender/makesrna/intern/rna_layer.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_layer.c | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/makesrna/intern/rna_layer.c b/source/blender/makesrna/intern/rna_layer.c index 1ad006cbc37..3c1b30ab7bd 100644 --- a/source/blender/makesrna/intern/rna_layer.c +++ b/source/blender/makesrna/intern/rna_layer.c @@ -156,7 +156,10 @@ static PointerRNA rna_ViewLayer_depsgraph_get(PointerRNA *ptr) if (GS(id->name) == ID_SCE) { Scene *scene = (Scene *)id; ViewLayer *view_layer = (ViewLayer *)ptr->data; - Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer, false); + // NOTE: We don't allocate new depsgraph here, so the bmain is ignored. So it's easier to pass + // NULL. + // Still weak though. + Depsgraph *depsgraph = BKE_scene_get_depsgraph(NULL, scene, view_layer, false); return rna_pointer_inherit_refine(ptr, &RNA_Depsgraph, depsgraph); } return PointerRNA_NULL; @@ -177,7 +180,7 @@ static void rna_ViewLayer_update_tagged(ID *id_ptr, ViewLayer *view_layer, Main # endif Scene *scene = (Scene *)id_ptr; - Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer, true); + Depsgraph *depsgraph = BKE_scene_get_depsgraph(bmain, scene, view_layer, true); /* NOTE: This is similar to CTX_data_depsgraph_pointer(). Ideally such access would be * de-duplicated across all possible cases, but for now this is safest and easiest way to go. * |