diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-02-27 04:34:56 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-02-27 04:36:32 +0300 |
commit | 168d3fd528c419b1f877362ef9ffecfc8c790a8a (patch) | |
tree | 91df8996559512c6abb532f53c1c2c869cf686d9 /source/blender/makesrna/intern/rna_light.c | |
parent | 1079742db92576d79ec89a28d95336aff847a82a (diff) |
Cleanup: file rename lamp -> light
Diffstat (limited to 'source/blender/makesrna/intern/rna_light.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_light.c | 540 |
1 files changed, 540 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_light.c b/source/blender/makesrna/intern/rna_light.c new file mode 100644 index 00000000000..43c9ecef40d --- /dev/null +++ b/source/blender/makesrna/intern/rna_light.c @@ -0,0 +1,540 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +/** \file + * \ingroup RNA + */ + +#include <stdlib.h> + +#include "BLI_sys_types.h" +#include "BLI_math_base.h" +#include "BLI_math_rotation.h" + +#include "BLT_translation.h" + +#include "RNA_define.h" +#include "RNA_enum_types.h" +#include "rna_internal.h" + +#include "DNA_light_types.h" +#include "DNA_material_types.h" +#include "DNA_texture_types.h" + +#ifdef RNA_RUNTIME + +#include "MEM_guardedalloc.h" + +#include "BKE_context.h" +#include "BKE_main.h" +#include "BKE_texture.h" + +#include "DEG_depsgraph.h" + +#include "ED_node.h" +#include "WM_api.h" +#include "WM_types.h" + +static void rna_Light_buffer_size_set(PointerRNA *ptr, int value) +{ + Light *la = (Light *)ptr->data; + + CLAMP(value, 128, 10240); + la->bufsize = value; + la->bufsize &= (~15); /* round to multiple of 16 */ +} + +static StructRNA *rna_Light_refine(struct PointerRNA *ptr) +{ + Light *la = (Light *)ptr->data; + + switch (la->type) { + case LA_LOCAL: + return &RNA_PointLight; + case LA_SUN: + return &RNA_SunLight; + case LA_SPOT: + return &RNA_SpotLight; + case LA_AREA: + return &RNA_AreaLight; + default: + return &RNA_Light; + } +} + +static void rna_Light_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr) +{ + Light *la = ptr->id.data; + + DEG_id_tag_update(&la->id, 0); + WM_main_add_notifier(NC_LAMP | ND_LIGHTING, la); +} + +static void rna_Light_draw_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr) +{ + Light *la = ptr->id.data; + + DEG_id_tag_update(&la->id, 0); + WM_main_add_notifier(NC_LAMP | ND_LIGHTING_DRAW, la); +} + +static void rna_Light_use_nodes_update(bContext *C, PointerRNA *ptr) +{ + Light *la = (Light *)ptr->data; + + if (la->use_nodes && la->nodetree == NULL) + ED_node_shader_default(C, &la->id); + + rna_Light_update(CTX_data_main(C), CTX_data_scene(C), ptr); +} + +#else +/* Don't define icons here, so they don't show up in the Light UI (properties Editor) - DingTo */ +const EnumPropertyItem rna_enum_light_type_items[] = { + {LA_LOCAL, "POINT", 0, "Point", "Omnidirectional point light source"}, + {LA_SUN, "SUN", 0, "Sun", "Constant direction parallel ray light source"}, + {LA_SPOT, "SPOT", 0, "Spot", "Directional cone light source"}, + {LA_AREA, "AREA", 0, "Area", "Directional area light source"}, + {0, NULL, 0, NULL, NULL}, +}; + +static void rna_def_light(BlenderRNA *brna) +{ + StructRNA *srna; + PropertyRNA *prop; + static float default_color[4] = {1.0f, 1.0f, 1.0f, 1.0f}; + + srna = RNA_def_struct(brna, "Light", "ID"); + RNA_def_struct_sdna(srna, "Light"); + RNA_def_struct_refine_func(srna, "rna_Light_refine"); + RNA_def_struct_ui_text(srna, "Light", "Light data-block for lighting a scene"); + RNA_def_struct_translation_context(srna, BLT_I18NCONTEXT_ID_LIGHT); + RNA_def_struct_ui_icon(srna, ICON_LIGHT_DATA); + + prop = RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_items(prop, rna_enum_light_type_items); + RNA_def_property_ui_text(prop, "Type", "Type of Light"); + RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_LIGHT); + RNA_def_property_update(prop, 0, "rna_Light_draw_update"); + + prop = RNA_def_property(srna, "distance", PROP_FLOAT, PROP_DISTANCE); + RNA_def_property_float_sdna(prop, NULL, "dist"); + RNA_def_property_range(prop, 0, INT_MAX); + RNA_def_property_ui_range(prop, 0, 1000, 1, 3); + RNA_def_property_ui_text(prop, "Distance", + "Falloff distance - the light is at half the original intensity at this point"); + RNA_def_property_update(prop, 0, "rna_Light_draw_update"); + + prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR); + RNA_def_property_float_sdna(prop, NULL, "r"); + RNA_def_property_array(prop, 3); + RNA_def_property_float_array_default(prop, default_color); + RNA_def_property_ui_text(prop, "Color", "Light color"); + RNA_def_property_update(prop, 0, "rna_Light_draw_update"); + + prop = RNA_def_property(srna, "specular_factor", PROP_FLOAT, PROP_FACTOR); + RNA_def_property_float_sdna(prop, NULL, "spec_fac"); + RNA_def_property_float_default(prop, 1.0f); + RNA_def_property_range(prop, 0.0f, 9999.0f); + RNA_def_property_ui_range(prop, 0.0f, 1.0f, 0.01, 2); + RNA_def_property_ui_text(prop, "Specular Factor", "Specular reflection multiplier"); + RNA_def_property_update(prop, 0, "rna_Light_update"); + + prop = RNA_def_property(srna, "use_custom_distance", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "mode", LA_CUSTOM_ATTENUATION); + RNA_def_property_ui_text(prop, "Custom Attenuation", "Use custom attenuation distance instead of global light threshold"); + RNA_def_property_update(prop, 0, "rna_Light_update"); + + prop = RNA_def_property(srna, "cutoff_distance", PROP_FLOAT, PROP_DISTANCE); + RNA_def_property_float_sdna(prop, NULL, "att_dist"); + RNA_def_property_float_default(prop, 1.0f); + RNA_def_property_range(prop, 0.0f, FLT_MAX); + RNA_def_property_ui_range(prop, 0.01f, 100.0f, 1.0, 2); + RNA_def_property_ui_text(prop, "Cutoff Distance", "Distance at which the light influence will be set to 0"); + RNA_def_property_update(prop, 0, "rna_Light_update"); + + /* nodes */ + prop = RNA_def_property(srna, "node_tree", PROP_POINTER, PROP_NONE); + RNA_def_property_pointer_sdna(prop, NULL, "nodetree"); + RNA_def_property_ui_text(prop, "Node Tree", "Node tree for node based lights"); + + prop = RNA_def_property(srna, "use_nodes", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "use_nodes", 1); + RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); + RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE); + RNA_def_property_ui_text(prop, "Use Nodes", "Use shader nodes to render the light"); + RNA_def_property_update(prop, 0, "rna_Light_use_nodes_update"); + + /* common */ + rna_def_animdata_common(srna); +} + +static void rna_def_light_energy(StructRNA *srna, bool distant) +{ + PropertyRNA *prop; + + if (distant) { + /* Distant light strength has no unit defined, it's proportional to + * Watt/m^2 and is not sensitive to scene unit scale. */ + prop = RNA_def_property(srna, "energy", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_default(prop, 10.0f); + RNA_def_property_ui_range(prop, 0.0f, 10.0f, 1, 3); + RNA_def_property_ui_text(prop, "Strength", "Amount of light emitted"); + RNA_def_property_update(prop, 0, "rna_Light_draw_update"); + } + else { + /* Lights with a location have power in Watt, which is sensitive to + * scene unit scale. */ + prop = RNA_def_property(srna, "energy", PROP_FLOAT, PROP_POWER); + RNA_def_property_float_default(prop, 10.0f); + RNA_def_property_ui_range(prop, 0.0f, 1000000.0f, 1, 5); + RNA_def_property_ui_text(prop, "Power", "Amount of light emitted"); + RNA_def_property_update(prop, 0, "rna_Light_draw_update"); + } +} + +static void rna_def_light_falloff(StructRNA *srna) +{ + PropertyRNA *prop; + + static const EnumPropertyItem prop_fallofftype_items[] = { + {LA_FALLOFF_CONSTANT, "CONSTANT", 0, "Constant", ""}, + {LA_FALLOFF_INVLINEAR, "INVERSE_LINEAR", 0, "Inverse Linear", ""}, + {LA_FALLOFF_INVSQUARE, "INVERSE_SQUARE", 0, "Inverse Square", ""}, + {LA_FALLOFF_INVCOEFFICIENTS, "INVERSE_COEFFICIENTS", 0, "Inverse Coefficients", ""}, + {LA_FALLOFF_CURVE, "CUSTOM_CURVE", 0, "Custom Curve", ""}, + {LA_FALLOFF_SLIDERS, "LINEAR_QUADRATIC_WEIGHTED", 0, "Lin/Quad Weighted", ""}, + {0, NULL, 0, NULL, NULL}, + }; + + prop = RNA_def_property(srna, "falloff_type", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_items(prop, prop_fallofftype_items); + RNA_def_property_ui_text(prop, "Falloff Type", "Intensity Decay with distance"); + RNA_def_property_update(prop, 0, "rna_Light_update"); + + prop = RNA_def_property(srna, "falloff_curve", PROP_POINTER, PROP_NONE); + RNA_def_property_pointer_sdna(prop, NULL, "curfalloff"); + RNA_def_property_ui_text(prop, "Falloff Curve", "Custom light falloff curve"); + RNA_def_property_update(prop, 0, "rna_Light_update"); + + prop = RNA_def_property(srna, "linear_attenuation", PROP_FLOAT, PROP_FACTOR); + RNA_def_property_float_sdna(prop, NULL, "att1"); + RNA_def_property_range(prop, 0.0f, 1.0f); + RNA_def_property_ui_text(prop, "Linear Attenuation", "Linear distance attenuation"); + RNA_def_property_update(prop, 0, "rna_Light_draw_update"); + + prop = RNA_def_property(srna, "quadratic_attenuation", PROP_FLOAT, PROP_FACTOR); + RNA_def_property_float_sdna(prop, NULL, "att2"); + RNA_def_property_range(prop, 0.0f, 1.0f); + RNA_def_property_ui_text(prop, "Quadratic Attenuation", "Quadratic distance attenuation"); + RNA_def_property_update(prop, 0, "rna_Light_draw_update"); + + prop = RNA_def_property(srna, "constant_coefficient", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "coeff_const"); + RNA_def_property_range(prop, 0.0f, FLT_MAX); + RNA_def_property_ui_text(prop, "Constant Coefficient", + "Constant distance attenuation coefficient"); + RNA_def_property_update(prop, 0, "rna_Light_draw_update"); + + prop = RNA_def_property(srna, "linear_coefficient", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "coeff_lin"); + RNA_def_property_range(prop, 0.0f, FLT_MAX); + RNA_def_property_ui_text(prop, "Linear Coefficient", + "Linear distance attenuation coefficient"); + RNA_def_property_update(prop, 0, "rna_Light_draw_update"); + + prop = RNA_def_property(srna, "quadratic_coefficient", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "coeff_quad"); + RNA_def_property_range(prop, 0.0f, FLT_MAX); + RNA_def_property_ui_text(prop, "Quadratic Coefficient", + "Quadratic distance attenuation coefficient"); + RNA_def_property_update(prop, 0, "rna_Light_draw_update"); +} + +static void rna_def_light_shadow(StructRNA *srna, bool sun) +{ + PropertyRNA *prop; + + prop = RNA_def_property(srna, "use_shadow", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "mode", LA_SHADOW); + RNA_def_property_update(prop, 0, "rna_Light_draw_update"); + + prop = RNA_def_property(srna, "shadow_buffer_size", PROP_INT, PROP_NONE); + RNA_def_property_int_sdna(prop, NULL, "bufsize"); + RNA_def_property_range(prop, 128, 10240); + RNA_def_property_ui_text(prop, "Shadow Buffer Size", + "Resolution of the shadow buffer, higher values give crisper shadows " + "but use more memory"); + RNA_def_property_int_funcs(prop, NULL, "rna_Light_buffer_size_set", NULL); + RNA_def_property_update(prop, 0, "rna_Light_update"); + + prop = RNA_def_property(srna, "shadow_buffer_clip_start", PROP_FLOAT, PROP_DISTANCE); + RNA_def_property_float_sdna(prop, NULL, "clipsta"); + RNA_def_property_float_default(prop, 0.5f); + RNA_def_property_range(prop, 0.0f, 9999.0f); + RNA_def_property_ui_text(prop, "Shadow Buffer Clip Start", + "Shadow map clip start, below which objects will not generate shadows"); + RNA_def_property_update(prop, 0, "rna_Light_draw_update"); + + prop = RNA_def_property(srna, "shadow_buffer_clip_end", PROP_FLOAT, PROP_DISTANCE); + RNA_def_property_float_sdna(prop, NULL, "clipend"); + RNA_def_property_float_default(prop, 40.0f); + RNA_def_property_range(prop, 0.0f, 9999.0f); + RNA_def_property_ui_text(prop, "Shadow Buffer Clip End", + "Shadow map clip end, beyond which objects will not generate shadows"); + RNA_def_property_update(prop, 0, "rna_Light_draw_update"); + + prop = RNA_def_property(srna, "shadow_buffer_bias", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "bias"); + RNA_def_property_float_default(prop, 1.0f); + RNA_def_property_range(prop, 0.001f, 9999.0f); + RNA_def_property_ui_range(prop, 0.001f, 5.0f, 1.0, 3); + RNA_def_property_ui_text(prop, "Shadow Buffer Bias", "Bias for reducing self shadowing"); + RNA_def_property_update(prop, 0, "rna_Light_update"); + + prop = RNA_def_property(srna, "shadow_buffer_bleed_bias", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "bleedbias"); + RNA_def_property_range(prop, 0.f, 1.f); + RNA_def_property_ui_text(prop, "Shadow Buffer Bleed Bias", "Bias for reducing light-bleed on variance shadow maps"); + RNA_def_property_update(prop, 0, "rna_Light_update"); + + prop = RNA_def_property(srna, "shadow_buffer_exp", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "bleedexp"); + RNA_def_property_float_default(prop, 2.5f); + RNA_def_property_range(prop, 1.0f, 9999.0f); + RNA_def_property_ui_text(prop, "Shadow Buffer Exponent", "Bias for reducing light-bleed on exponential shadow maps"); + RNA_def_property_update(prop, 0, "rna_Light_update"); + + prop = RNA_def_property(srna, "shadow_buffer_soft", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "soft"); + RNA_def_property_float_default(prop, 3.0f); + RNA_def_property_range(prop, 0.0f, 100.0f); + RNA_def_property_ui_text(prop, "Shadow Buffer Soft", "Size of shadow buffer sampling area"); + RNA_def_property_update(prop, 0, "rna_Light_update"); + + prop = RNA_def_property(srna, "shadow_buffer_samples", PROP_INT, PROP_NONE); + RNA_def_property_int_sdna(prop, NULL, "samp"); + RNA_def_property_range(prop, 1, 16); + RNA_def_property_ui_text(prop, "Samples", "Number of shadow buffer samples"); + RNA_def_property_update(prop, 0, "rna_Light_update"); + + prop = RNA_def_property(srna, "shadow_color", PROP_FLOAT, PROP_COLOR); + RNA_def_property_float_sdna(prop, NULL, "shdwr"); + RNA_def_property_array(prop, 3); + RNA_def_property_ui_text(prop, "Shadow Color", "Color of shadows cast by the light"); + RNA_def_property_update(prop, 0, "rna_Light_update"); + + prop = RNA_def_property(srna, "shadow_soft_size", PROP_FLOAT, PROP_DISTANCE); + RNA_def_property_float_sdna(prop, NULL, "area_size"); + RNA_def_property_float_default(prop, 0.25f); + RNA_def_property_range(prop, 0.0f, FLT_MAX); + RNA_def_property_ui_range(prop, 0, 100, 0.1, 3); + RNA_def_property_ui_text(prop, "Shadow Soft Size", "Light size for ray shadow sampling (Raytraced shadows)"); + RNA_def_property_update(prop, 0, "rna_Light_update"); + + /* Eevee */ + prop = RNA_def_property(srna, "use_contact_shadow", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "mode", LA_SHAD_CONTACT); + RNA_def_property_ui_text(prop, "Contact Shadow", "Use screen space raytracing to have correct shadowing " + "near occluder, or for small features that does not appear " + "in shadow maps"); + RNA_def_property_update(prop, 0, "rna_Light_update"); + + prop = RNA_def_property(srna, "contact_shadow_distance", PROP_FLOAT, PROP_DISTANCE); + RNA_def_property_float_sdna(prop, NULL, "contact_dist"); + RNA_def_property_float_default(prop, 0.2f); + RNA_def_property_range(prop, 0.0f, 9999.0f); + RNA_def_property_ui_text(prop, "Contact Shadow Distance", "World space distance in which to search for " + "screen space occluder"); + RNA_def_property_update(prop, 0, "rna_Light_update"); + + prop = RNA_def_property(srna, "contact_shadow_bias", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "contact_bias"); + RNA_def_property_float_default(prop, 0.03f); + RNA_def_property_range(prop, 0.001f, 9999.0f); + RNA_def_property_ui_range(prop, 0.001f, 5.0f, 1.0, 3); + RNA_def_property_ui_text(prop, "Contact Shadow Bias", "Bias to avoid self shadowing"); + RNA_def_property_update(prop, 0, "rna_Light_update"); + + prop = RNA_def_property(srna, "contact_shadow_soft_size", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "contact_spread"); + RNA_def_property_float_default(prop, 0.2f); + RNA_def_property_range(prop, 0.0f, 9999.0f); + RNA_def_property_ui_text(prop, "Contact Shadow Soft", "Control how soft the contact shadows will be"); + RNA_def_property_update(prop, 0, "rna_Light_update"); + + prop = RNA_def_property(srna, "contact_shadow_thickness", PROP_FLOAT, PROP_DISTANCE); + RNA_def_property_float_sdna(prop, NULL, "contact_thickness"); + RNA_def_property_float_default(prop, 0.2f); + RNA_def_property_range(prop, 0.0f, 9999.0f); + RNA_def_property_ui_range(prop, 0, 100, 0.1, 3); + RNA_def_property_ui_text(prop, "Contact Shadow Thickness", "Pixel thickness used to detect occlusion"); + RNA_def_property_update(prop, 0, "rna_Light_update"); + + if (sun) { + prop = RNA_def_property(srna, "shadow_cascade_max_distance", PROP_FLOAT, PROP_DISTANCE); + RNA_def_property_float_sdna(prop, NULL, "cascade_max_dist"); + RNA_def_property_float_default(prop, 200.0f); + RNA_def_property_range(prop, 0.0f, FLT_MAX); + RNA_def_property_ui_text(prop, "Cascade Max Distance", "End distance of the cascaded shadow map (only in perspective view)"); + RNA_def_property_update(prop, 0, "rna_Light_update"); + + prop = RNA_def_property(srna, "shadow_cascade_count", PROP_INT, PROP_NONE); + RNA_def_property_int_sdna(prop, NULL, "cascade_count"); + RNA_def_property_int_default(prop, 4); + RNA_def_property_range(prop, 1, 4); + RNA_def_property_ui_text(prop, "Cascade Count", "Number of texture used by the cascaded shadow map"); + RNA_def_property_update(prop, 0, "rna_Light_update"); + + prop = RNA_def_property(srna, "shadow_cascade_exponent", PROP_FLOAT, PROP_FACTOR); + RNA_def_property_float_sdna(prop, NULL, "cascade_exponent"); + RNA_def_property_float_default(prop, 0.8f); + RNA_def_property_range(prop, 0.0f, 1.0f); + RNA_def_property_ui_text(prop, "Exponential Distribution", "Higher value increase resolution towards the viewpoint"); + RNA_def_property_update(prop, 0, "rna_Light_update"); + + prop = RNA_def_property(srna, "shadow_cascade_fade", PROP_FLOAT, PROP_FACTOR); + RNA_def_property_float_sdna(prop, NULL, "cascade_fade"); + RNA_def_property_float_default(prop, 0.1f); + RNA_def_property_range(prop, 0.0f, 1.0f); + RNA_def_property_ui_text(prop, "Cascade Fade", "How smooth is the transition between each cascade"); + RNA_def_property_update(prop, 0, "rna_Light_update"); + } +} + +static void rna_def_point_light(BlenderRNA *brna) +{ + StructRNA *srna; + + srna = RNA_def_struct(brna, "PointLight", "Light"); + RNA_def_struct_sdna(srna, "Light"); + RNA_def_struct_ui_text(srna, "Point Light", "Omnidirectional point Light"); + RNA_def_struct_ui_icon(srna, ICON_LIGHT_POINT); + + rna_def_light_energy(srna, false); + rna_def_light_falloff(srna); + rna_def_light_shadow(srna, false); +} + +static void rna_def_area_light(BlenderRNA *brna) +{ + StructRNA *srna; + PropertyRNA *prop; + + static const EnumPropertyItem prop_areashape_items[] = { + {LA_AREA_SQUARE, "SQUARE", 0, "Square", ""}, + {LA_AREA_RECT, "RECTANGLE", 0, "Rectangle", ""}, + {LA_AREA_DISK, "DISK", 0, "Disk", ""}, + {LA_AREA_ELLIPSE, "ELLIPSE", 0, "Ellipse", ""}, + {0, NULL, 0, NULL, NULL}, + }; + + srna = RNA_def_struct(brna, "AreaLight", "Light"); + RNA_def_struct_sdna(srna, "Light"); + RNA_def_struct_ui_text(srna, "Area Light", "Directional area Light"); + RNA_def_struct_ui_icon(srna, ICON_LIGHT_AREA); + + rna_def_light_energy(srna, false); + rna_def_light_shadow(srna, false); + rna_def_light_falloff(srna); + + prop = RNA_def_property(srna, "shape", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_sdna(prop, NULL, "area_shape"); + RNA_def_property_enum_items(prop, prop_areashape_items); + RNA_def_property_ui_text(prop, "Shape", "Shape of the area Light"); + RNA_def_property_update(prop, 0, "rna_Light_draw_update"); + + prop = RNA_def_property(srna, "size", PROP_FLOAT, PROP_DISTANCE); + RNA_def_property_float_sdna(prop, NULL, "area_size"); + RNA_def_property_float_default(prop, 0.25f); + RNA_def_property_range(prop, 0.0f, FLT_MAX); + RNA_def_property_ui_range(prop, 0, 100, 0.1, 3); + RNA_def_property_ui_text(prop, "Size", "Size of the area of the area light, X direction size for rectangle shapes"); + RNA_def_property_update(prop, 0, "rna_Light_draw_update"); + + prop = RNA_def_property(srna, "size_y", PROP_FLOAT, PROP_DISTANCE); + RNA_def_property_float_sdna(prop, NULL, "area_sizey"); + RNA_def_property_float_default(prop, 0.25f); + RNA_def_property_range(prop, 0.0f, FLT_MAX); + RNA_def_property_ui_range(prop, 0, 100, 0.1, 3); + RNA_def_property_ui_text(prop, "Size Y", + "Size of the area of the area light in the Y direction for rectangle shapes"); + RNA_def_property_update(prop, 0, "rna_Light_draw_update"); +} + +static void rna_def_spot_light(BlenderRNA *brna) +{ + StructRNA *srna; + PropertyRNA *prop; + + srna = RNA_def_struct(brna, "SpotLight", "Light"); + RNA_def_struct_sdna(srna, "Light"); + RNA_def_struct_ui_text(srna, "Spot Light", "Directional cone Light"); + RNA_def_struct_ui_icon(srna, ICON_LIGHT_SPOT); + + rna_def_light_energy(srna, false); + rna_def_light_falloff(srna); + rna_def_light_shadow(srna, false); + + prop = RNA_def_property(srna, "use_square", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "mode", LA_SQUARE); + RNA_def_property_ui_text(prop, "Square", "Cast a square spot light shape"); + RNA_def_property_update(prop, 0, "rna_Light_draw_update"); + + prop = RNA_def_property(srna, "spot_blend", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "spotblend"); + RNA_def_property_float_default(prop, 0.15f); + RNA_def_property_range(prop, 0.0f, 1.0f); + RNA_def_property_ui_text(prop, "Spot Blend", "The softness of the spotlight edge"); + RNA_def_property_update(prop, 0, "rna_Light_draw_update"); + + prop = RNA_def_property(srna, "spot_size", PROP_FLOAT, PROP_ANGLE); + RNA_def_property_float_sdna(prop, NULL, "spotsize"); + RNA_def_property_float_default(prop, DEG2RADF(45.0f)); + RNA_def_property_range(prop, DEG2RADF(1.0f), DEG2RADF(180.0f)); + RNA_def_property_ui_text(prop, "Spot Size", "Angle of the spotlight beam"); + RNA_def_property_update(prop, 0, "rna_Light_draw_update"); + + prop = RNA_def_property(srna, "show_cone", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "mode", LA_SHOW_CONE); + RNA_def_property_ui_text(prop, "Show Cone", + "Draw transparent cone in 3D view to visualize which objects are contained in it"); + RNA_def_property_update(prop, 0, "rna_Light_draw_update"); +} + +static void rna_def_sun_light(BlenderRNA *brna) +{ + StructRNA *srna; + + srna = RNA_def_struct(brna, "SunLight", "Light"); + RNA_def_struct_sdna(srna, "Light"); + RNA_def_struct_ui_text(srna, "Sun Light", "Constant direction parallel ray Light"); + RNA_def_struct_ui_icon(srna, ICON_LIGHT_SUN); + + rna_def_light_energy(srna, true); + rna_def_light_shadow(srna, true); +} + +void RNA_def_light(BlenderRNA *brna) +{ + rna_def_light(brna); + rna_def_point_light(brna); + rna_def_area_light(brna); + rna_def_spot_light(brna); + rna_def_sun_light(brna); +} + +#endif |