diff options
author | Ton Roosendaal <ton@blender.org> | 2011-01-05 18:10:35 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2011-01-05 18:10:35 +0300 |
commit | b067a85aa3a67baca561641609b11e9d37f6f228 (patch) | |
tree | 05bf4b38e44728c11f91304ab34efc2ee0d1e593 /source/blender/makesrna/intern/rna_material.c | |
parent | 01b7299bdb9ac1643a3053b3b6b34ac6c62f10ab (diff) |
Todo item:
Object color option now is incorporated in preview render, and
in display in 3D window.
Note that Object-color is "modulating" the render result, it just
multiplies... which is very limited for practical use. This was
added for Apricot game project. The original meaning however was
to replace diffuse only... so specular and light work still correct.
ALso made header for properties editor start on top, to reflect
default (report in tracker).
Diffstat (limited to 'source/blender/makesrna/intern/rna_material.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_material.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesrna/intern/rna_material.c b/source/blender/makesrna/intern/rna_material.c index 43dfd36d516..ba2cea3defd 100644 --- a/source/blender/makesrna/intern/rna_material.c +++ b/source/blender/makesrna/intern/rna_material.c @@ -1601,7 +1601,7 @@ void RNA_def_material(BlenderRNA *brna) prop= RNA_def_property(srna, "use_object_color", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "shade_flag", MA_OBCOLOR); RNA_def_property_ui_text(prop, "Object Color", "Modulate the result with a per-object color"); - RNA_def_property_update(prop, 0, "rna_Material_update"); + RNA_def_property_update(prop, 0, "rna_Material_draw_update"); prop= RNA_def_property(srna, "shadow_ray_bias", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "sbias"); |