diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-09-22 08:57:55 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-09-22 08:57:55 +0400 |
commit | b1ef5703d69b2c3ce158da46185967af4adc36fa (patch) | |
tree | 39a09084cd2cc7b19ca9547295ffe15bf864049c /source/blender/makesrna/intern/rna_material.c | |
parent | 1a1e37f4a8e4d7fc74a7e2ce057b8a9782216340 (diff) |
add a UV Project material option so UV's are calculated taking into account perspective matrix - previously this gave artifacts with lower poly meshes.
Diffstat (limited to 'source/blender/makesrna/intern/rna_material.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_material.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_material.c b/source/blender/makesrna/intern/rna_material.c index dbc7682baeb..96529de074b 100644 --- a/source/blender/makesrna/intern/rna_material.c +++ b/source/blender/makesrna/intern/rna_material.c @@ -1937,6 +1937,12 @@ void RNA_def_material(BlenderRNA *brna) "- for anisotropic shading effects"); RNA_def_property_update(prop, 0, "rna_Material_update"); + prop = RNA_def_property(srna, "use_uv_project", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "mapflag", MA_MAPFLAG_UVPROJECT); + RNA_def_property_ui_text(prop, "UV Project", + "Use to ensure UV interpolation is correct for camera projections (use with UV project modifier)"); + RNA_def_property_update(prop, 0, "rna_Material_update"); + /* nested structs */ prop = RNA_def_property(srna, "raytrace_mirror", PROP_POINTER, PROP_NONE); RNA_def_property_flag(prop, PROP_NEVER_NULL); |