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authorJason Hays <jason_hays22@mymail.eku.edu>2011-07-29 21:36:49 +0400
committerJason Hays <jason_hays22@mymail.eku.edu>2011-07-29 21:36:49 +0400
commit566d9361798ade5d9749cf59231b8c88c21bbe20 (patch)
tree64dc9ecdfa5f5d4d0c4b41f3debb418de0dad6be /source/blender/makesrna/intern/rna_mesh.c
parent2e7144bed84633729ca442cc92969dda629a57aa (diff)
'Fix Deforms' op added to weight paint tools to smooth (remove/reduce) spiking caused by bones by altering vgroup weights
--it's still really simplistic (and slow!) so don't try fixing an entire mesh! xD Also, don't use it on a mesh with a mirror modifier yet, just noticed that it does both vertices instead of one. Minor UI text update for Vertex Masking
Diffstat (limited to 'source/blender/makesrna/intern/rna_mesh.c')
-rw-r--r--source/blender/makesrna/intern/rna_mesh.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c
index adec9883ca8..a8b191c0576 100644
--- a/source/blender/makesrna/intern/rna_mesh.c
+++ b/source/blender/makesrna/intern/rna_mesh.c
@@ -2098,7 +2098,7 @@ static void rna_def_mesh(BlenderRNA *brna)
/* Jason */
prop= RNA_def_property(srna, "wp_vert_sel", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "editflag", ME_EDIT_VERT_SEL);
- RNA_def_property_ui_text(prop, "Vertex Selection", "Vertex Selection for auto brushes");
+ RNA_def_property_ui_text(prop, "Vertex Selection", "Vertex selection masking for painting");
RNA_def_property_ui_icon(prop, ICON_VERTEXSEL, 0);
RNA_def_property_update(prop, 0, "rna_Mesh_update_vertmask");