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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-23 21:25:25 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-23 21:25:25 +0400
commit2345efc6c5612da7f2a627ceb6bf0b7a828a676b (patch)
tree982c56ec2aa0a6d4cc8ea91776b653b0c3493dc4 /source/blender/makesrna/intern/rna_mesh.c
parent28fb329419b4e636bb9540ba090de8e2c28d582f (diff)
Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,
by Gaia Clary. Rationale: the name was confusing and not always used consistently, and this map itself is not something that can be layered, rather the map can be used as texture coordinates in some layered setup. The original intent was to indicate this contained more than just UV's, but the game engine settings have already been moved out, and apparently users didn't really get this from the name anyway.
Diffstat (limited to 'source/blender/makesrna/intern/rna_mesh.c')
-rw-r--r--source/blender/makesrna/intern/rna_mesh.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c
index 421c201b3f8..02be3183f2c 100644
--- a/source/blender/makesrna/intern/rna_mesh.c
+++ b/source/blender/makesrna/intern/rna_mesh.c
@@ -1407,7 +1407,7 @@ static void rna_def_mtface(BlenderRNA *brna)
const int uv_dim[]= {4, 2};
srna= RNA_def_struct(brna, "MeshTextureFaceLayer", NULL);
- RNA_def_struct_ui_text(srna, "Mesh Texture Face Layer", "Layer of texture faces in a Mesh datablock");
+ RNA_def_struct_ui_text(srna, "Mesh UV Map", "UV map with assigned image textures in a Mesh datablock");
RNA_def_struct_sdna(srna, "CustomDataLayer");
RNA_def_struct_path_func(srna, "rna_MeshTextureFaceLayer_path");
RNA_def_struct_ui_icon(srna, ICON_GROUP_UVS);
@@ -1415,25 +1415,25 @@ static void rna_def_mtface(BlenderRNA *brna)
prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
RNA_def_struct_name_property(srna, prop);
RNA_def_property_string_funcs(prop, NULL, NULL, "rna_MeshTextureFaceLayer_name_set");
- RNA_def_property_ui_text(prop, "Name", "Name of UV unwrapping layer");
+ RNA_def_property_ui_text(prop, "Name", "Name of UV map");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
prop= RNA_def_property(srna, "active", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_funcs(prop, "rna_MeshTextureFaceLayer_active_get", "rna_MeshTextureFaceLayer_active_set");
- RNA_def_property_ui_text(prop, "Active", "Set the layer as active for display and editing");
+ RNA_def_property_ui_text(prop, "Active", "Set the map as active for display and editing");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
prop= RNA_def_property(srna, "active_render", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "active_rnd", 0);
RNA_def_property_boolean_funcs(prop, "rna_MeshTextureFaceLayer_active_render_get",
"rna_MeshTextureFaceLayer_active_render_set");
- RNA_def_property_ui_text(prop, "Active Render", "Set the layer as active for rendering");
+ RNA_def_property_ui_text(prop, "Active Render", "Set the map as active for rendering");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
prop= RNA_def_property(srna, "active_clone", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "active_clone", 0);
RNA_def_property_boolean_funcs(prop, "rna_MeshTextureFaceLayer_clone_get", "rna_MeshTextureFaceLayer_clone_set");
- RNA_def_property_ui_text(prop, "Active Clone", "Set the layer as active for cloning");
+ RNA_def_property_ui_text(prop, "Active Clone", "Set the map as active for cloning");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
prop= RNA_def_property(srna, "data", PROP_COLLECTION, PROP_NONE);
@@ -1445,7 +1445,7 @@ static void rna_def_mtface(BlenderRNA *brna)
srna= RNA_def_struct(brna, "MeshTextureFace", NULL);
RNA_def_struct_sdna(srna, "MTFace");
- RNA_def_struct_ui_text(srna, "Mesh Texture Face", "UV mapping, texturing and game engine data for a face");
+ RNA_def_struct_ui_text(srna, "Mesh UV Map Face", "UV map and image texture for a face");
RNA_def_struct_path_func(srna, "rna_MeshTextureFace_path");
RNA_def_struct_ui_icon(srna, ICON_FACESEL_HLT);
@@ -1741,7 +1741,7 @@ static void rna_def_mesh_faces(BlenderRNA *brna, PropertyRNA *cprop)
prop= RNA_def_property(srna, "active_tface", PROP_POINTER, PROP_UNSIGNED);
RNA_def_property_struct_type(prop, "MeshTextureFace");
RNA_def_property_pointer_funcs(prop, "rna_Mesh_active_mtface_get", NULL, NULL, NULL);
- RNA_def_property_ui_text(prop, "Active Texture Face", "Active Texture Face");
+ RNA_def_property_ui_text(prop, "Active UV Map Face", "Active UV Map Face");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
func= RNA_def_function(srna, "add", "ED_mesh_faces_add");
@@ -1865,12 +1865,12 @@ static void rna_def_uv_textures(BlenderRNA *brna, PropertyRNA *cprop)
RNA_def_property_srna(cprop, "UVTextures");
srna= RNA_def_struct(brna, "UVTextures", NULL);
RNA_def_struct_sdna(srna, "Mesh");
- RNA_def_struct_ui_text(srna, "UV Textures", "Collection of uv textures");
+ RNA_def_struct_ui_text(srna, "UV Maps", "Collection of UV maps");
func= RNA_def_function(srna, "new", "rna_Mesh_uv_texture_new");
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
RNA_def_function_ui_description(func, "Add a UV texture layer to Mesh");
- RNA_def_string(func, "name", "UVTex", 0, "", "UV Texture name");
+ RNA_def_string(func, "name", "UVMap", 0, "", "UV map name");
parm= RNA_def_pointer(func, "layer", "MeshTextureFaceLayer", "", "The newly created layer");
RNA_def_function_return(func, parm);
@@ -1885,13 +1885,13 @@ static void rna_def_uv_textures(BlenderRNA *brna, PropertyRNA *cprop)
RNA_def_property_struct_type(prop, "MeshTextureFaceLayer");
RNA_def_property_pointer_funcs(prop, "rna_Mesh_active_uv_texture_get", "rna_Mesh_active_uv_texture_set", NULL, NULL);
RNA_def_property_flag(prop, PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "Active UV Texture", "Active UV texture");
+ RNA_def_property_ui_text(prop, "Active UV Map", "Active UV Map");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
prop= RNA_def_property(srna, "active_index", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_funcs(prop, "rna_Mesh_active_uv_texture_index_get",
"rna_Mesh_active_uv_texture_index_set", "rna_Mesh_active_uv_texture_index_range");
- RNA_def_property_ui_text(prop, "Active UV Texture Index", "Active UV texture index");
+ RNA_def_property_ui_text(prop, "Active UV Map Index", "Active UV Map index");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
}
@@ -1939,29 +1939,29 @@ static void rna_def_mesh(BlenderRNA *brna)
RNA_def_property_collection_funcs(prop, "rna_Mesh_uv_textures_begin", NULL, NULL, NULL,
"rna_Mesh_uv_textures_length", NULL, NULL, NULL);
RNA_def_property_struct_type(prop, "MeshTextureFaceLayer");
- RNA_def_property_ui_text(prop, "UV Textures", "");
+ RNA_def_property_ui_text(prop, "UV Maps", "");
rna_def_uv_textures(brna, prop);
prop= RNA_def_property(srna, "uv_texture_clone", PROP_POINTER, PROP_UNSIGNED);
RNA_def_property_struct_type(prop, "MeshTextureFaceLayer");
RNA_def_property_pointer_funcs(prop, "rna_Mesh_uv_texture_clone_get", "rna_Mesh_uv_texture_clone_set", NULL, NULL);
RNA_def_property_flag(prop, PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "Clone UV Texture", "UV texture to be used as cloning source");
+ RNA_def_property_ui_text(prop, "Clone UV Map", "UV map to be used as cloning source");
prop= RNA_def_property(srna, "uv_texture_clone_index", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_funcs(prop, "rna_Mesh_uv_texture_clone_index_get",
"rna_Mesh_uv_texture_clone_index_set", "rna_Mesh_active_uv_texture_index_range");
- RNA_def_property_ui_text(prop, "Clone UV Texture Index", "Clone UV texture index");
+ RNA_def_property_ui_text(prop, "Clone UV Map Index", "Clone UV texture index");
prop= RNA_def_property(srna, "uv_texture_stencil", PROP_POINTER, PROP_UNSIGNED);
RNA_def_property_struct_type(prop, "MeshTextureFaceLayer");
RNA_def_property_pointer_funcs(prop, "rna_Mesh_uv_texture_stencil_get", "rna_Mesh_uv_texture_stencil_set", NULL, NULL);
RNA_def_property_flag(prop, PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "Mask UV Texture", "UV texture to mask the painted area");
+ RNA_def_property_ui_text(prop, "Mask UV Map", "UV map to mask the painted area");
prop= RNA_def_property(srna, "uv_texture_stencil_index", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_funcs(prop, "rna_Mesh_uv_texture_stencil_index_get", "rna_Mesh_uv_texture_stencil_index_set", "rna_Mesh_active_uv_texture_index_range");
- RNA_def_property_ui_text(prop, "Mask UV Texture Index", "Mask UV texture index");
+ RNA_def_property_ui_text(prop, "Mask UV Map Index", "Mask UV map index");
/* Vertex colors */