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author | Dalai Felinto <dfelinto@gmail.com> | 2010-05-04 04:06:13 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2010-05-04 04:06:13 +0400 |
commit | 44c0f38e6ceb6d7b2a07aa23b2c0811a609d17d5 (patch) | |
tree | 586192ad47d9191ef26aabbf9d7af2c4232af193 /source/blender/makesrna/intern/rna_modifier.c | |
parent | e09c47a0daeee84f6c17498620c3b8e9dca8ba9b (diff) |
BGE Logics UI: commit to receive some feedback from Matt
To test use debug mode > 0 (Ctrl+Alt+D)
* primarly the goal is to put all the bricks there, and then to worry about the proper layout
* sensor header added (need to be more compressed). Also checkbox will not work that well here in my opinion.
we need to see what can be used instead (icons?)
* sensors, and actuators in alphabetical order
* a lot of sensors using the rna (//XXXSENSOR in the ones not using it)
* the logic_window.c code for controller and actuator is there only to display the draw functions for controller and actuators. But the code it's a really bad copy of the sensor code, so it will be fixed later (Matt? :)
* I would love if the non-expanded mode were more compact, more like in 2.49 (the name non-editable).
but this is the kind of think we can worry in the end.
Also instead of "move up/move down" it would be nice to drag/drop the sensors/controllers/actuators
* to do: rna_actuators: to rename type to mode for the enum
Diffstat (limited to 'source/blender/makesrna/intern/rna_modifier.c')
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