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authorIRIE Shinsuke <irieshinsuke@yahoo.co.jp>2013-11-25 15:58:23 +0400
committerIRIE Shinsuke <irieshinsuke@yahoo.co.jp>2013-11-25 17:19:47 +0400
commitab9822eff8865846d3c7ef81ff30cc35cb48ae0c (patch)
tree0955c1502f6f0327f59a3dd430c251378ba64c7c /source/blender/makesrna/intern/rna_nodetree.c
parent33bc6a3959b4f59f6ded304b5db06733653051cd (diff)
Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire information such as light vector from specified Lamp.
For now this provides the following outputs: - Color - Light Vector - Distance - Shadow - Visibility Factor Note: Color output is multiplied by the lamp energy. Multiplication of color*max(dot(light_vector,normal_vector),0)*shadow*visibility_factor produces the exact same result as the Lambert shader. Many thanks to Brecht for code review and discussion!
Diffstat (limited to 'source/blender/makesrna/intern/rna_nodetree.c')
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c13
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 6b5bced75bd..3d291f4d4c2 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -3258,6 +3258,19 @@ static void def_sh_geometry(StructRNA *srna)
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
}
+static void def_sh_lamp(StructRNA *srna)
+{
+ PropertyRNA *prop;
+
+ prop = RNA_def_property(srna, "lamp_object", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "id");
+ RNA_def_property_struct_type(prop, "Object");
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_pointer_funcs(prop, NULL, NULL, NULL, "rna_Lamp_object_poll");
+ RNA_def_property_ui_text(prop, "Lamp Object", "");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
+}
+
static void def_sh_attribute(StructRNA *srna)
{
PropertyRNA *prop;