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authorSergey Sharybin <sergey.vfx@gmail.com>2016-02-23 13:58:27 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-02-23 14:01:16 +0300
commit48ed9fcb78275cb82f844ed91f9fe4d15d2570bd (patch)
tree2eadfc536057849ff3f2af4beb2bb1ae744ca3bc /source/blender/makesrna/intern/rna_nodetree.c
parent9c68ffc3b4d26a2cc571ee1a55482dbc447c7e80 (diff)
Fix memory leak in point density
The issue was happening when having unconnected point density which will cache data but will not free it because there's no actual call to the actual sampling. Now the idea is to make sure cache is zeroed on file load and undo and then caching via RNA will free the data if any exists. This could leave us with a single copy of cache in the node if it's not used, but it's quite small amount of memory and it's not leaking.
Diffstat (limited to 'source/blender/makesrna/intern/rna_nodetree.c')
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 50ad7a4ceb2..7561a7405f7 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -3045,8 +3045,11 @@ void rna_ShaderNodePointDensity_density_cache(bNode *self,
return;
}
+ /* Make sure there's no cached data. */
+ BKE_texture_pointdensity_free_data(pd);
+ RE_point_density_free(pd);
+
/* Create PointDensity structure from node for sampling. */
- memset(pd, 0, sizeof(*pd));
BKE_texture_pointdensity_init_data(pd);
pd->object = (Object *)self->id;
pd->radius = shader_point_density->radius;
@@ -3098,6 +3101,7 @@ void rna_ShaderNodePointDensity_density_calc(bNode *self,
/* We're done, time to clean up. */
BKE_texture_pointdensity_free_data(pd);
+ memset(pd, 0, sizeof(*pd));
}
void rna_ShaderNodePointDensity_density_minmax(bNode *self,