diff options
author | Matt Ebb <matt@mke3.net> | 2009-11-10 07:01:44 +0300 |
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committer | Matt Ebb <matt@mke3.net> | 2009-11-10 07:01:44 +0300 |
commit | bc006655baf74ef0e22167a704899000b748c23f (patch) | |
tree | 8dc52b6f99446b2b49de57ca3a35e01f9cfcfbeb /source/blender/makesrna/intern/rna_nodetree_types.h | |
parent | ad409e5c7e3a235ed93f6927d960583521bc8f7d (diff) |
* Finished (well, almost ;) RNA wrapping and layout-engine-ing all the nodes.
Still a few quirks, including redraw issues on multilayer image input nodes, but it's pretty much there.
Would also be good to wrap the input/output sockets, too, will check on it.
This fixes bug [#19740] INPUT NODE: Cannot load images / motion pictures
Diffstat (limited to 'source/blender/makesrna/intern/rna_nodetree_types.h')
-rw-r--r-- | source/blender/makesrna/intern/rna_nodetree_types.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/makesrna/intern/rna_nodetree_types.h b/source/blender/makesrna/intern/rna_nodetree_types.h index 69424649b3b..d9a1db996de 100644 --- a/source/blender/makesrna/intern/rna_nodetree_types.h +++ b/source/blender/makesrna/intern/rna_nodetree_types.h @@ -28,7 +28,7 @@ DefNode( ShaderNode, SH_NODE_MATERIAL, def_sh_material, "MATER DefNode( ShaderNode, SH_NODE_RGB, 0, "RGB", RGB, "RGB", "" ) DefNode( ShaderNode, SH_NODE_VALUE, 0, "VALUE", Value, "Value", "" ) DefNode( ShaderNode, SH_NODE_MIX_RGB, def_mix_rgb, "MIX_RGB", MixRGB, "MixRGB", "" ) -DefNode( ShaderNode, SH_NODE_VALTORGB, def_val_to_rgb, "VALTORGB", ValToRGB, "Value to RGB", "" ) +DefNode( ShaderNode, SH_NODE_VALTORGB, def_colorramp, "VALTORGB", ValToRGB, "Value to RGB", "" ) DefNode( ShaderNode, SH_NODE_RGBTOBW, 0, "RGBTOBW", RGBToBW, "RGB to BW", "" ) DefNode( ShaderNode, SH_NODE_TEXTURE, def_texture, "TEXTURE", Texture, "Texture", "" ) DefNode( ShaderNode, SH_NODE_NORMAL, 0, "NORMAL", Normal, "Normal", "" ) @@ -50,7 +50,7 @@ DefNode( CompositorNode, CMP_NODE_VIEWER, 0, "VIEWE DefNode( CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "" ) DefNode( CompositorNode, CMP_NODE_VALUE, 0, "VALUE", Value, "Value", "" ) DefNode( CompositorNode, CMP_NODE_MIX_RGB, def_mix_rgb, "MIX_RGB", MixRGB, "Mix RGB", "" ) -DefNode( CompositorNode, CMP_NODE_VALTORGB, def_val_to_rgb, "VALTORGB", ValToRGB, "Val to RGB", "" ) +DefNode( CompositorNode, CMP_NODE_VALTORGB, def_colorramp, "VALTORGB", ValToRGB, "Val to RGB", "" ) DefNode( CompositorNode, CMP_NODE_RGBTOBW, 0, "RGBTOBW", RGBToBW, "RGB to BW", "" ) DefNode( CompositorNode, CMP_NODE_NORMAL, 0, "NORMAL", Normal, "Normal", "" ) DefNode( CompositorNode, CMP_NODE_CURVE_VEC, def_vector_curve, "CURVE_VEC", CurveVec, "Vector Curve", "" ) @@ -115,7 +115,7 @@ DefNode( TextureNode, TEX_NODE_BRICKS, def_tex_bricks, "BRICK DefNode( TextureNode, TEX_NODE_MATH, def_math, "MATH", Math, "Math", "" ) DefNode( TextureNode, TEX_NODE_MIX_RGB, def_mix_rgb, "MIX_RGB", MixRGB, "Mix RGB", "" ) DefNode( TextureNode, TEX_NODE_RGBTOBW, 0, "RGBTOBW", RGBToBW, "RGB To BW", "" ) -DefNode( TextureNode, TEX_NODE_VALTORGB, def_val_to_rgb, "VALTORGB", ValToRGB, "Val To RGB", "" ) +DefNode( TextureNode, TEX_NODE_VALTORGB, def_colorramp, "VALTORGB", ValToRGB, "Val To RGB", "" ) DefNode( TextureNode, TEX_NODE_IMAGE, def_tex_image, "IMAGE", Image, "Image", "" ) DefNode( TextureNode, TEX_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", CurveRGB, "RGB Curve", "" ) DefNode( TextureNode, TEX_NODE_INVERT, 0, "INVERT", Invert, "Invert", "" ) |