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authorRobin Allen <roblovski@gmail.com>2009-03-24 20:40:58 +0300
committerRobin Allen <roblovski@gmail.com>2009-03-24 20:40:58 +0300
commit51ce279300511412bc417b540140ccebdbc130b3 (patch)
tree57d02707d9bf1effd7db3da1799a4010f4864bdd /source/blender/makesrna/intern/rna_nodetree_types.h
parent6da5e62ee8633da9814c617874552f759ab4e740 (diff)
Started wrapping nodes in RNA. Only shader nodes have all their options wrapped;
TEX and CMP to follow. Also, renumbered the texture nodes because when I first wrote them I thought they could share ID numbers with the SH and CMP nodes. D'oh!
Diffstat (limited to 'source/blender/makesrna/intern/rna_nodetree_types.h')
-rw-r--r--source/blender/makesrna/intern/rna_nodetree_types.h131
1 files changed, 131 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_nodetree_types.h b/source/blender/makesrna/intern/rna_nodetree_types.h
new file mode 100644
index 00000000000..00b7f7e62cb
--- /dev/null
+++ b/source/blender/makesrna/intern/rna_nodetree_types.h
@@ -0,0 +1,131 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributor(s): Blender Foundation (2008), Robin Allen
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/* Tree type Node ID RNA def function Enum name Struct name UI Name UI Description */
+DefNode( ShaderNode, SH_NODE_OUTPUT, 0, "OUTPUT", Output, "Output", "" )
+DefNode( ShaderNode, SH_NODE_MATERIAL, def_sh_material, "MATERIAL", Material, "Material", "" )
+DefNode( ShaderNode, SH_NODE_RGB, 0, "RGB", RGB, "RGB", "" )
+DefNode( ShaderNode, SH_NODE_VALUE, 0, "VALUE", Value, "Value", "" )
+DefNode( ShaderNode, SH_NODE_MIX_RGB, def_mix_rgb, "MIX_RGB", MixRGB, "MixRGB", "" )
+DefNode( ShaderNode, SH_NODE_VALTORGB, def_val_to_rgb, "VALTORGB", ValToRGB, "Value to RGB", "" )
+DefNode( ShaderNode, SH_NODE_RGBTOBW, 0, "RGBTOBW", RGBToBW, "RGB to BW", "" )
+DefNode( ShaderNode, SH_NODE_TEXTURE, def_sh_texture, "TEXTURE", Texture, "Texture", "" )
+DefNode( ShaderNode, SH_NODE_NORMAL, 0, "NORMAL", Normal, "Normal", "" )
+DefNode( ShaderNode, SH_NODE_GEOMETRY, def_sh_geometry, "GEOMETRY", Geometry, "Geometry", "" )
+DefNode( ShaderNode, SH_NODE_MAPPING, def_sh_mapping, "MAPPING", Mapping, "Mapping", "" )
+DefNode( ShaderNode, SH_NODE_CURVE_VEC, def_vector_curve, "CURVE_VEC", VectorCurve, "Vector Curve", "" )
+DefNode( ShaderNode, SH_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", RGBCurve, "RGB Curve", "" )
+DefNode( ShaderNode, SH_NODE_CAMERA, 0, "CAMERA", CameraData, "Camera Data", "" )
+DefNode( ShaderNode, SH_NODE_MATH, def_math, "MATH", Math, "Math", "" )
+DefNode( ShaderNode, SH_NODE_VECT_MATH, def_vector_math, "VECT_MATH", VectorMath, "Vector Math", "" )
+DefNode( ShaderNode, SH_NODE_SQUEEZE, 0, "SQUEEZE", Squeeze, "Squeeze", "" )
+DefNode( ShaderNode, SH_NODE_MATERIAL_EXT, def_sh_material, "MATERIAL_EXT", ExtendedMaterial, "Extended Material", "" )
+DefNode( ShaderNode, SH_NODE_INVERT, 0, "INVERT", Invert, "Invert", "" )
+DefNode( ShaderNode, SH_NODE_SEPRGB, 0, "SEPRGB", SeparateRGB, "Separate RGB", "" )
+DefNode( ShaderNode, SH_NODE_COMBRGB, 0, "COMBRGB", CombineRGB, "Combine RGB", "" )
+DefNode( ShaderNode, SH_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation", "" )
+
+DefNode( CompositorNode, CMP_NODE_VIEWER, 0, "VIEWER", Viewer, "Viewer", "" )
+DefNode( CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "" )
+DefNode( CompositorNode, CMP_NODE_VALUE, 0, "VALUE", Value, "Value", "" )
+DefNode( CompositorNode, CMP_NODE_MIX_RGB, 0, "MIX_RGB", MixRGB, "Mix RGB", "" )
+DefNode( CompositorNode, CMP_NODE_VALTORGB, 0, "VALTORGB", ValToRGB, "Val to RGB", "" )
+DefNode( CompositorNode, CMP_NODE_RGBTOBW, 0, "RGBTOBW", RGBToBW, "RGB to BW", "" )
+DefNode( CompositorNode, CMP_NODE_NORMAL, 0, "NORMAL", Normal, "Normal", "" )
+DefNode( CompositorNode, CMP_NODE_CURVE_VEC, 0, "CURVE_VEC", CurveVec, "Vector Curve", "" )
+DefNode( CompositorNode, CMP_NODE_CURVE_RGB, 0, "CURVE_RGB", CurveRGB, "RGB Curve", "" )
+DefNode( CompositorNode, CMP_NODE_ALPHAOVER, 0, "ALPHAOVER", AlphaOver, "Alpha Over", "" )
+DefNode( CompositorNode, CMP_NODE_BLUR, 0, "BLUR", Blur, "Blur", "" )
+DefNode( CompositorNode, CMP_NODE_FILTER, 0, "FILTER", Filter, "Filter", "" )
+DefNode( CompositorNode, CMP_NODE_MAP_VALUE, 0, "MAP_VALUE", MapValue, "Map Value", "" )
+DefNode( CompositorNode, CMP_NODE_TIME, 0, "TIME", Time, "Time", "" )
+DefNode( CompositorNode, CMP_NODE_VECBLUR, 0, "VECBLUR", VecBlur, "Vector Blur", "" )
+DefNode( CompositorNode, CMP_NODE_SEPRGBA, 0, "SEPRGBA", SepRGBA, "Separate RGBA", "" )
+DefNode( CompositorNode, CMP_NODE_SEPHSVA, 0, "SEPHSVA", SepHSVA, "Separate HSVA", "" )
+DefNode( CompositorNode, CMP_NODE_SETALPHA, 0, "SETALPHA", SetAlpha, "Set Alpha", "" )
+DefNode( CompositorNode, CMP_NODE_HUE_SAT, 0, "HUE_SAT", HueSat, "Hue/Saturation", "" )
+DefNode( CompositorNode, CMP_NODE_IMAGE, 0, "IMAGE", Image, "Image", "" )
+DefNode( CompositorNode, CMP_NODE_R_LAYERS, 0, "R_LAYERS", RLayers, "Render Layers", "" )
+DefNode( CompositorNode, CMP_NODE_COMPOSITE, 0, "COMPOSITE", Composite, "Composite", "" )
+DefNode( CompositorNode, CMP_NODE_OUTPUT_FILE, 0, "OUTPUT_FILE", OutputFile, "Output File", "" )
+DefNode( CompositorNode, CMP_NODE_TEXTURE, 0, "TEXTURE", Texture, "Texture", "" )
+DefNode( CompositorNode, CMP_NODE_TRANSLATE, 0, "TRANSLATE", Translate, "Translate", "" )
+DefNode( CompositorNode, CMP_NODE_ZCOMBINE, 0, "ZCOMBINE", Zcombine, "Z Combine", "" )
+DefNode( CompositorNode, CMP_NODE_COMBRGBA, 0, "COMBRGBA", CombRGBA, "Combine RGBA", "" )
+DefNode( CompositorNode, CMP_NODE_DILATEERODE, 0, "DILATEERODE", DilateErode, "Dilate/Erode", "" )
+DefNode( CompositorNode, CMP_NODE_ROTATE, 0, "ROTATE", Rotate, "Rotate", "" )
+DefNode( CompositorNode, CMP_NODE_SCALE, 0, "SCALE", Scale, "Scale", "" )
+DefNode( CompositorNode, CMP_NODE_SEPYCCA, 0, "SEPYCCA", SepYCCA, "Separate YCCA", "" )
+DefNode( CompositorNode, CMP_NODE_COMBYCCA, 0, "COMBYCCA", CombYCCA, "Combine YCCA", "" )
+DefNode( CompositorNode, CMP_NODE_SEPYUVA, 0, "SEPYUVA", SepYUVA, "Separate YUVA", "" )
+DefNode( CompositorNode, CMP_NODE_COMBYUVA, 0, "COMBYUVA", CombYUVA, "Combine YUVA", "" )
+DefNode( CompositorNode, CMP_NODE_DIFF_MATTE, 0, "DIFF_MATTE", DiffMatte, "Diff Matte", "" )
+DefNode( CompositorNode, CMP_NODE_COLOR_SPILL, 0, "COLOR_SPILL", ColorSpill, "Color Spill", "" )
+DefNode( CompositorNode, CMP_NODE_CHROMA, 0, "CHROMA", Chroma, "Chroma", "" )
+DefNode( CompositorNode, CMP_NODE_CHANNEL_MATTE, 0, "CHANNEL_MATTE", ChannelMatte, "Channel Matte", "" )
+DefNode( CompositorNode, CMP_NODE_FLIP, 0, "FLIP", Flip, "Flip", "" )
+DefNode( CompositorNode, CMP_NODE_SPLITVIEWER, 0, "SPLITVIEWER", SplitViewer, "Split Viewer", "" )
+DefNode( CompositorNode, CMP_NODE_INDEX_MASK, 0, "INDEX_MASK", IndexMask, "Index Mask", "" )
+DefNode( CompositorNode, CMP_NODE_MAP_UV, 0, "MAP_UV", MapUV, "Map UV", "" )
+DefNode( CompositorNode, CMP_NODE_ID_MASK, 0, "ID_MASK", IDMask, "ID Mask", "" )
+DefNode( CompositorNode, CMP_NODE_DEFOCUS, 0, "DEFOCUS", Defocus, "Defocus", "" )
+DefNode( CompositorNode, CMP_NODE_DISPLACE, 0, "DISPLACE", Displace, "Displace", "" )
+DefNode( CompositorNode, CMP_NODE_COMBHSVA, 0, "COMBHSVA", CombHSVA, "Combine HSVA", "" )
+DefNode( CompositorNode, CMP_NODE_MATH, def_math, "MATH", Math, "Math", "" )
+DefNode( CompositorNode, CMP_NODE_LUMA_MATTE, 0, "LUMA_MATTE", LumaMatte, "Luma Matte", "" )
+DefNode( CompositorNode, CMP_NODE_BRIGHTCONTRAST, 0, "BRIGHTCONTRAST", BrightContrast, "Bright Contrast", "" )
+DefNode( CompositorNode, CMP_NODE_GAMMA, 0, "GAMMA", Gamma, "Gamma", "" )
+DefNode( CompositorNode, CMP_NODE_INVERT, 0, "INVERT", Invert, "Invert", "" )
+DefNode( CompositorNode, CMP_NODE_NORMALIZE, 0, "NORMALIZE", Normalize, "Normalize", "" )
+DefNode( CompositorNode, CMP_NODE_CROP, 0, "CROP", Crop, "Crop", "" )
+DefNode( CompositorNode, CMP_NODE_DBLUR, 0, "DBLUR", DBlur, "DBlur", "" )
+DefNode( CompositorNode, CMP_NODE_BILATERALBLUR, 0, "BILATERALBLUR", Bilateralblur, "Bilateral Blur", "" )
+DefNode( CompositorNode, CMP_NODE_PREMULKEY, 0, "PREMULKEY", PremulKey, "Premul Key", "" )
+DefNode( CompositorNode, CMP_NODE_GLARE, 0, "GLARE", Glare, "Glare", "" )
+DefNode( CompositorNode, CMP_NODE_TONEMAP, 0, "TONEMAP", Tonemap, "Tonemap", "" )
+DefNode( CompositorNode, CMP_NODE_LENSDIST, 0, "LENSDIST", Lensdist, "Lensdist", "" )
+
+DefNode( TextureNode, TEX_NODE_OUTPUT, 0, "OUTPUT", Output, "Output", "" )
+DefNode( TextureNode, TEX_NODE_CHECKER, 0, "CHECKER", Checker, "Checker", "" )
+DefNode( TextureNode, TEX_NODE_TEXTURE, 0, "TEXTURE", Texture, "Texture", "" )
+DefNode( TextureNode, TEX_NODE_BRICKS, 0, "BRICKS", Bricks, "Bricks", "" )
+DefNode( TextureNode, TEX_NODE_MATH, def_math, "MATH", Math, "Math", "" )
+DefNode( TextureNode, TEX_NODE_MIX_RGB, def_mix_rgb, "MIX_RGB", MixRGB, "Mix RGB", "" )
+DefNode( TextureNode, TEX_NODE_RGBTOBW, 0, "RGBTOBW", RGBToBW, "RGB To BW", "" )
+DefNode( TextureNode, TEX_NODE_VALTORGB, def_val_to_rgb, "VALTORGB", ValToRGB, "Val To RGB", "" )
+DefNode( TextureNode, TEX_NODE_IMAGE, 0, "IMAGE", Image, "Image", "" )
+DefNode( TextureNode, TEX_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", CurveRGB, "RGB Curve", "" )
+DefNode( TextureNode, TEX_NODE_INVERT, 0, "INVERT", Invert, "Invert", "" )
+DefNode( TextureNode, TEX_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation", "" )
+DefNode( TextureNode, TEX_NODE_CURVE_TIME, 0, "CURVE_TIME", CurveTime, "Curve Time", "" )
+DefNode( TextureNode, TEX_NODE_ROTATE, 0, "ROTATE", Rotate, "Rotate", "" )
+DefNode( TextureNode, TEX_NODE_VIEWER, 0, "VIEWER", Viewer, "Viewer", "" )
+DefNode( TextureNode, TEX_NODE_TRANSLATE, 0, "TRANSLATE", Translate, "Translate", "" )
+DefNode( TextureNode, TEX_NODE_COORD, 0, "COORD", Coordinates, "Coordinates", "" )
+DefNode( TextureNode, TEX_NODE_DISTANCE, 0, "DISTANCE", Distance, "Distance", "" )
+DefNode( TextureNode, TEX_NODE_COMPOSE, 0, "COMPOSE", Compose, "Compose", "" )
+DefNode( TextureNode, TEX_NODE_DECOMPOSE, 0, "DECOMPOSE", Decompose, "Decompose", "" )
+DefNode( TextureNode, TEX_NODE_VALTONOR, 0, "VALTONOR", ValToNor, "Val to Nor", "" )
+DefNode( TextureNode, TEX_NODE_SCALE, 0, "SCALE", Scale, "Scale", "" )
+