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authorBastien Montagne <montagne29@wanadoo.fr>2011-11-29 18:49:47 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2011-11-29 18:49:47 +0400
commit6a99ebcc72b136b74d1c3a154bcb7de5dae3fb38 (patch)
treef91491d28f4dc146480cd301f8040267464ce0ab /source/blender/makesrna/intern/rna_nodetree_types.h
parent93f455dab626fff51a769366bacb9fb81a38eb1e (diff)
Fixes and tweaks to RNA messages (found while translating in french).
Also moved traditional chinese to "almost done" part of translation menu.
Diffstat (limited to 'source/blender/makesrna/intern/rna_nodetree_types.h')
-rw-r--r--source/blender/makesrna/intern/rna_nodetree_types.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/makesrna/intern/rna_nodetree_types.h b/source/blender/makesrna/intern/rna_nodetree_types.h
index 78be14ebf7e..d8fabad824e 100644
--- a/source/blender/makesrna/intern/rna_nodetree_types.h
+++ b/source/blender/makesrna/intern/rna_nodetree_types.h
@@ -74,7 +74,7 @@ DefNode( ShaderNode, SH_NODE_VOLUME_TRANSPARENT, 0, "VO
DefNode( ShaderNode, SH_NODE_VOLUME_ISOTROPIC, 0, "VOLUME_ISOTROPIC", VolumeIsotropic, "Isotropic Volume", "" )
DefNode( ShaderNode, SH_NODE_EMISSION, 0, "EMISSION", Emission, "Emission", "" )
DefNode( ShaderNode, SH_NODE_NEW_GEOMETRY, 0, "NEW_GEOMETRY", NewGeometry, "Geometry", "" )
-DefNode( ShaderNode, SH_NODE_LIGHT_PATH, 0, "LIGHT_PATH", Light_path, "Light_path", "" )
+DefNode( ShaderNode, SH_NODE_LIGHT_PATH, 0, "LIGHT_PATH", Light_path, "Light Path", "" )
DefNode( ShaderNode, SH_NODE_TEX_IMAGE, def_sh_tex_image, "TEX_IMAGE", TexImage, "Image Texture", "" )
DefNode( ShaderNode, SH_NODE_TEX_ENVIRONMENT, def_sh_tex_environment, "TEX_ENVIRONMENT", TexEnvironment, "Environment Texture","" )
DefNode( ShaderNode, SH_NODE_TEX_SKY, def_sh_tex_sky, "TEX_SKY", TexSky, "Sky Texture", "" )
@@ -90,7 +90,7 @@ DefNode( CompositorNode, CMP_NODE_VIEWER, 0, "VIEWE
DefNode( CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "" )
DefNode( CompositorNode, CMP_NODE_VALUE, 0, "VALUE", Value, "Value", "" )
DefNode( CompositorNode, CMP_NODE_MIX_RGB, def_mix_rgb, "MIX_RGB", MixRGB, "Mix RGB", "" )
-DefNode( CompositorNode, CMP_NODE_VALTORGB, def_colorramp, "VALTORGB", ValToRGB, "Val to RGB", "" )
+DefNode( CompositorNode, CMP_NODE_VALTORGB, def_colorramp, "VALTORGB", ValToRGB, "Value to RGB", "" )
DefNode( CompositorNode, CMP_NODE_RGBTOBW, 0, "RGBTOBW", RGBToBW, "RGB to BW", "" )
DefNode( CompositorNode, CMP_NODE_NORMAL, 0, "NORMAL", Normal, "Normal", "" )
DefNode( CompositorNode, CMP_NODE_CURVE_VEC, def_vector_curve, "CURVE_VEC", CurveVec, "Vector Curve", "" )
@@ -138,7 +138,7 @@ DefNode( CompositorNode, CMP_NODE_GAMMA, 0, "GAMMA
DefNode( CompositorNode, CMP_NODE_INVERT, def_cmp_invert, "INVERT", Invert, "Invert", "" )
DefNode( CompositorNode, CMP_NODE_NORMALIZE, 0, "NORMALIZE", Normalize, "Normalize", "" )
DefNode( CompositorNode, CMP_NODE_CROP, def_cmp_crop, "CROP", Crop, "Crop", "" )
-DefNode( CompositorNode, CMP_NODE_DBLUR, def_cmp_dblur, "DBLUR", DBlur, "DBlur", "" )
+DefNode( CompositorNode, CMP_NODE_DBLUR, def_cmp_dblur, "DBLUR", DBlur, "Directional Blur", "" )
DefNode( CompositorNode, CMP_NODE_BILATERALBLUR, def_cmp_bilateral_blur, "BILATERALBLUR", Bilateralblur, "Bilateral Blur", "" )
DefNode( CompositorNode, CMP_NODE_PREMULKEY, def_cmp_premul_key, "PREMULKEY", PremulKey, "Premul Key", "" )
DefNode( CompositorNode, CMP_NODE_GLARE, def_cmp_glare, "GLARE", Glare, "Glare", "" )
@@ -160,8 +160,8 @@ DefNode( TextureNode, TEX_NODE_TEXTURE, def_texture, "TEXTU
DefNode( TextureNode, TEX_NODE_BRICKS, def_tex_bricks, "BRICKS", Bricks, "Bricks", "" )
DefNode( TextureNode, TEX_NODE_MATH, def_math, "MATH", Math, "Math", "" )
DefNode( TextureNode, TEX_NODE_MIX_RGB, def_mix_rgb, "MIX_RGB", MixRGB, "Mix RGB", "" )
-DefNode( TextureNode, TEX_NODE_RGBTOBW, 0, "RGBTOBW", RGBToBW, "RGB To BW", "" )
-DefNode( TextureNode, TEX_NODE_VALTORGB, def_colorramp, "VALTORGB", ValToRGB, "Val To RGB", "" )
+DefNode( TextureNode, TEX_NODE_RGBTOBW, 0, "RGBTOBW", RGBToBW, "RGB to BW", "" )
+DefNode( TextureNode, TEX_NODE_VALTORGB, def_colorramp, "VALTORGB", ValToRGB, "Value to RGB", "" )
DefNode( TextureNode, TEX_NODE_IMAGE, def_tex_image, "IMAGE", Image, "Image", "" )
DefNode( TextureNode, TEX_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", CurveRGB, "RGB Curve", "" )
DefNode( TextureNode, TEX_NODE_INVERT, 0, "INVERT", Invert, "Invert", "" )
@@ -174,7 +174,7 @@ DefNode( TextureNode, TEX_NODE_COORD, 0, "COORD
DefNode( TextureNode, TEX_NODE_DISTANCE, 0, "DISTANCE", Distance, "Distance", "" )
DefNode( TextureNode, TEX_NODE_COMPOSE, 0, "COMPOSE", Compose, "Compose", "" )
DefNode( TextureNode, TEX_NODE_DECOMPOSE, 0, "DECOMPOSE", Decompose, "Decompose", "" )
-DefNode( TextureNode, TEX_NODE_VALTONOR, 0, "VALTONOR", ValToNor, "Val to Nor", "" )
+DefNode( TextureNode, TEX_NODE_VALTONOR, 0, "VALTONOR", ValToNor, "Value to Normal", "" )
DefNode( TextureNode, TEX_NODE_SCALE, 0, "SCALE", Scale, "Scale", "" )