diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-10 17:02:20 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-10 17:02:20 +0400 |
commit | f0a9b664694dacb0388a8e078d46753dc6a36352 (patch) | |
tree | 2abf4e68d65708dd36133f1ed83c2b578d34b859 /source/blender/makesrna/intern/rna_nodetree_types.h | |
parent | b4671d67edef053118ae53b12b2672603a8bf9b6 (diff) |
Cycles: Anisotropic BSDF enabled, with tangents now computed from the active UV map.
It's using the Ward BSDF currently, which has some energy loss so might be a bit
dark. More/better BSDF options can be implemented later.
Patch by Mike Farnsworth, some modifications by me. Currently it's not possible yet
to set a custom tangent, that will follow as part of per-bsdf normals patch.
Diffstat (limited to 'source/blender/makesrna/intern/rna_nodetree_types.h')
-rw-r--r-- | source/blender/makesrna/intern/rna_nodetree_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_nodetree_types.h b/source/blender/makesrna/intern/rna_nodetree_types.h index db1e1e16adf..aa48a8cf26d 100644 --- a/source/blender/makesrna/intern/rna_nodetree_types.h +++ b/source/blender/makesrna/intern/rna_nodetree_types.h @@ -67,6 +67,7 @@ DefNode( ShaderNode, SH_NODE_ADD_SHADER, 0, "AD DefNode( ShaderNode, SH_NODE_ATTRIBUTE, def_sh_attribute, "ATTRIBUTE", Attribute, "Attribute", "" ) DefNode( ShaderNode, SH_NODE_BACKGROUND, 0, "BACKGROUND", Background, "Background", "" ) DefNode( ShaderNode, SH_NODE_HOLDOUT, 0, "HOLDOUT", Holdout, "Holdout", "" ) +DefNode( ShaderNode, SH_NODE_BSDF_ANISOTROPIC, 0, "BSDF_ANISOTROPIC", BsdfAnisotropic, "Anisotropic Bsdf", "" ) DefNode( ShaderNode, SH_NODE_BSDF_DIFFUSE, 0, "BSDF_DIFFUSE", BsdfDiffuse, "Diffuse Bsdf", "" ) DefNode( ShaderNode, SH_NODE_BSDF_GLOSSY, def_glossy, "BSDF_GLOSSY", BsdfGlossy, "Glossy Bsdf", "" ) DefNode( ShaderNode, SH_NODE_BSDF_GLASS, def_glossy, "BSDF_GLASS", BsdfGlass, "Glass Bsdf", "" ) |