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authorMatt Ebb <matt@mke3.net>2010-01-20 07:19:55 +0300
committerMatt Ebb <matt@mke3.net>2010-01-20 07:19:55 +0300
commit1d3186cbcf9e3e463e4e6362ac76862b801cf7ba (patch)
tree450dc8b914efeb8829f815dbba1f9aabd7449a0f /source/blender/makesrna/intern/rna_nodetree_types.h
parent8bcf66e1d16ece55f8736797f7d4180a456060ff (diff)
Durian request: Added 'Color Balance' node to compositor. uses Lift/Gamma/Gain
similar to sequence editor. --> http://mke3.net/blender/devel/2.5/color_balance_node.jpg Also added 0 key (zero key) shortcut when mouse is over a button, to reset it to its default value. Same as the RMB menu ->Reset to Default, except for color wheels, it only resets the hue/sat/value components that that widget affects. Peter/Xavier: The existing color balance code can generate NaNs (fractional power of a negative), which causes havoc along the image pipeline. I added a check in the node code to prevent this. Still plenty of potential for lots of better colour correction tools in the compositor, just needs time...
Diffstat (limited to 'source/blender/makesrna/intern/rna_nodetree_types.h')
-rw-r--r--source/blender/makesrna/intern/rna_nodetree_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_nodetree_types.h b/source/blender/makesrna/intern/rna_nodetree_types.h
index d9a1db996de..936832221f9 100644
--- a/source/blender/makesrna/intern/rna_nodetree_types.h
+++ b/source/blender/makesrna/intern/rna_nodetree_types.h
@@ -107,6 +107,7 @@ DefNode( CompositorNode, CMP_NODE_LENSDIST, def_cmp_lensdist, "LENSD
DefNode( CompositorNode, CMP_NODE_VIEW_LEVELS, def_cmp_levels, "LEVELS", Levels, "Levels", "" )
DefNode( CompositorNode, CMP_NODE_COLOR_MATTE, def_cmp_color_matte, "COLOR_MATTE", ColorMatte, "Color Matte", "" )
DefNode( CompositorNode, CMP_NODE_DIST_MATTE, def_cmp_distance_matte, "DISTANCE_MATTE", DistanceMatte, "Distance Matte", "" )
+DefNode( CompositorNode, CMP_NODE_COLORBALANCE, def_cmp_colorbalance, "COLORBALANCE", ColorBalance, "Color Balance", "" )
DefNode( TextureNode, TEX_NODE_OUTPUT, def_tex_output, "OUTPUT", Output, "Output", "" )
DefNode( TextureNode, TEX_NODE_CHECKER, 0, "CHECKER", Checker, "Checker", "" )