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authorMatt Ebb <matt@mke3.net>2009-11-10 07:01:44 +0300
committerMatt Ebb <matt@mke3.net>2009-11-10 07:01:44 +0300
commitbc006655baf74ef0e22167a704899000b748c23f (patch)
tree8dc52b6f99446b2b49de57ca3a35e01f9cfcfbeb /source/blender/makesrna/intern/rna_nodetree_types.h
parentad409e5c7e3a235ed93f6927d960583521bc8f7d (diff)
* Finished (well, almost ;) RNA wrapping and layout-engine-ing all the nodes.
Still a few quirks, including redraw issues on multilayer image input nodes, but it's pretty much there. Would also be good to wrap the input/output sockets, too, will check on it. This fixes bug [#19740] INPUT NODE: Cannot load images / motion pictures
Diffstat (limited to 'source/blender/makesrna/intern/rna_nodetree_types.h')
-rw-r--r--source/blender/makesrna/intern/rna_nodetree_types.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/makesrna/intern/rna_nodetree_types.h b/source/blender/makesrna/intern/rna_nodetree_types.h
index 69424649b3b..d9a1db996de 100644
--- a/source/blender/makesrna/intern/rna_nodetree_types.h
+++ b/source/blender/makesrna/intern/rna_nodetree_types.h
@@ -28,7 +28,7 @@ DefNode( ShaderNode, SH_NODE_MATERIAL, def_sh_material, "MATER
DefNode( ShaderNode, SH_NODE_RGB, 0, "RGB", RGB, "RGB", "" )
DefNode( ShaderNode, SH_NODE_VALUE, 0, "VALUE", Value, "Value", "" )
DefNode( ShaderNode, SH_NODE_MIX_RGB, def_mix_rgb, "MIX_RGB", MixRGB, "MixRGB", "" )
-DefNode( ShaderNode, SH_NODE_VALTORGB, def_val_to_rgb, "VALTORGB", ValToRGB, "Value to RGB", "" )
+DefNode( ShaderNode, SH_NODE_VALTORGB, def_colorramp, "VALTORGB", ValToRGB, "Value to RGB", "" )
DefNode( ShaderNode, SH_NODE_RGBTOBW, 0, "RGBTOBW", RGBToBW, "RGB to BW", "" )
DefNode( ShaderNode, SH_NODE_TEXTURE, def_texture, "TEXTURE", Texture, "Texture", "" )
DefNode( ShaderNode, SH_NODE_NORMAL, 0, "NORMAL", Normal, "Normal", "" )
@@ -50,7 +50,7 @@ DefNode( CompositorNode, CMP_NODE_VIEWER, 0, "VIEWE
DefNode( CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "" )
DefNode( CompositorNode, CMP_NODE_VALUE, 0, "VALUE", Value, "Value", "" )
DefNode( CompositorNode, CMP_NODE_MIX_RGB, def_mix_rgb, "MIX_RGB", MixRGB, "Mix RGB", "" )
-DefNode( CompositorNode, CMP_NODE_VALTORGB, def_val_to_rgb, "VALTORGB", ValToRGB, "Val to RGB", "" )
+DefNode( CompositorNode, CMP_NODE_VALTORGB, def_colorramp, "VALTORGB", ValToRGB, "Val to RGB", "" )
DefNode( CompositorNode, CMP_NODE_RGBTOBW, 0, "RGBTOBW", RGBToBW, "RGB to BW", "" )
DefNode( CompositorNode, CMP_NODE_NORMAL, 0, "NORMAL", Normal, "Normal", "" )
DefNode( CompositorNode, CMP_NODE_CURVE_VEC, def_vector_curve, "CURVE_VEC", CurveVec, "Vector Curve", "" )
@@ -115,7 +115,7 @@ DefNode( TextureNode, TEX_NODE_BRICKS, def_tex_bricks, "BRICK
DefNode( TextureNode, TEX_NODE_MATH, def_math, "MATH", Math, "Math", "" )
DefNode( TextureNode, TEX_NODE_MIX_RGB, def_mix_rgb, "MIX_RGB", MixRGB, "Mix RGB", "" )
DefNode( TextureNode, TEX_NODE_RGBTOBW, 0, "RGBTOBW", RGBToBW, "RGB To BW", "" )
-DefNode( TextureNode, TEX_NODE_VALTORGB, def_val_to_rgb, "VALTORGB", ValToRGB, "Val To RGB", "" )
+DefNode( TextureNode, TEX_NODE_VALTORGB, def_colorramp, "VALTORGB", ValToRGB, "Val To RGB", "" )
DefNode( TextureNode, TEX_NODE_IMAGE, def_tex_image, "IMAGE", Image, "Image", "" )
DefNode( TextureNode, TEX_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", CurveRGB, "RGB Curve", "" )
DefNode( TextureNode, TEX_NODE_INVERT, 0, "INVERT", Invert, "Invert", "" )