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authorThomas Szepe <HG1_public@gmx.net>2015-10-11 19:28:43 +0300
committerThomas Szepe <HG1_public@gmx.net>2015-10-11 19:28:43 +0300
commit3dd83b533a032fe4e5e39a275e7f2fcff2beaf15 (patch)
tree279d9ffbd0b8ab0a1c2d723621b119c229fff66b /source/blender/makesrna/intern/rna_object.c
parent88005475db5a774edfc3c408b553b04379dbd147 (diff)
BGE: Adding a Max Jumps value to the character physic window
Actually we only have a Python API that allows to change the max jumps value. The patch also allows non programmers to change the maximum numbers of jumps. Reviewers: panzergame, sybren, campbellbarton, lordloki, moguri, agoose77 Reviewed By: lordloki, moguri Projects: #game_engine Differential Revision: https://developer.blender.org/D1302
Diffstat (limited to 'source/blender/makesrna/intern/rna_object.c')
-rw-r--r--source/blender/makesrna/intern/rna_object.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index e2d3db2335e..99af8c0a9ac 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -1771,6 +1771,14 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
RNA_def_property_float_default(prop, 55.0f);
RNA_def_property_ui_text(prop, "Fall Speed Max", "Maximum speed at which the character will fall");
+ prop = RNA_def_property(srna, "max_jumps", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "max_jumps");
+ RNA_def_property_range(prop, 1, CHAR_MAX);
+ RNA_def_property_ui_range(prop, 1, 10, 1, 1);
+ RNA_def_property_int_default(prop, 1);
+ RNA_def_property_ui_text(prop, "Max Jumps",
+ "The maximum number of jumps the character can make before it hits the ground.");
+
/* Collision Masks */
prop = RNA_def_property(srna, "collision_group", PROP_BOOLEAN, PROP_LAYER_MEMBER);
RNA_def_property_boolean_sdna(prop, NULL, "col_group", 1);