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authorIRIE Shinsuke <irieshinsuke@yahoo.co.jp>2013-11-25 15:58:23 +0400
committerIRIE Shinsuke <irieshinsuke@yahoo.co.jp>2013-11-25 17:19:47 +0400
commitab9822eff8865846d3c7ef81ff30cc35cb48ae0c (patch)
tree0955c1502f6f0327f59a3dd430c251378ba64c7c /source/blender/makesrna/intern/rna_object.c
parent33bc6a3959b4f59f6ded304b5db06733653051cd (diff)
Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire information such as light vector from specified Lamp.
For now this provides the following outputs: - Color - Light Vector - Distance - Shadow - Visibility Factor Note: Color output is multiplied by the lamp energy. Multiplication of color*max(dot(light_vector,normal_vector),0)*shadow*visibility_factor produces the exact same result as the Lambert shader. Many thanks to Brecht for code review and discussion!
Diffstat (limited to 'source/blender/makesrna/intern/rna_object.c')
-rw-r--r--source/blender/makesrna/intern/rna_object.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 3f366dfbcfa..eb0f30216f2 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -1446,6 +1446,11 @@ int rna_Camera_object_poll(PointerRNA *UNUSED(ptr), PointerRNA value)
return ((Object *)value.id.data)->type == OB_CAMERA;
}
+int rna_Lamp_object_poll(PointerRNA *UNUSED(ptr), PointerRNA value)
+{
+ return ((Object *)value.id.data)->type == OB_LAMP;
+}
+
int rna_DupliObject_index_get(PointerRNA *ptr)
{
DupliObject *dob = (DupliObject *)ptr->data;