diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2014-04-23 03:38:34 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2014-04-23 03:42:03 +0400 |
commit | 0f91d2cec9fce85c5557c5669da6685180b756cb (patch) | |
tree | 39081a821b91e57929263fa6bcf548930b391bf2 /source/blender/makesrna/intern/rna_object.c | |
parent | 6b9ca060883f57d70e7391d54bc0024d1c7dd807 (diff) |
Fix T39458: Switching physics type from Character to Dynamic enables ghost flag silently
Enabling ghost for Sensors and Characters is now done in conversion
rather than when setting the RNA.
Diffstat (limited to 'source/blender/makesrna/intern/rna_object.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_object.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c index 4a817806b89..38073293df8 100644 --- a/source/blender/makesrna/intern/rna_object.c +++ b/source/blender/makesrna/intern/rna_object.c @@ -987,7 +987,7 @@ static void rna_GameObjectSettings_physics_type_set(PointerRNA *ptr, int value) switch (ob->body_type) { case OB_BODY_TYPE_SENSOR: - ob->gameflag |= OB_SENSOR | OB_COLLISION | OB_GHOST; + ob->gameflag |= OB_SENSOR | OB_COLLISION; ob->gameflag &= ~(OB_OCCLUDER | OB_CHARACTER | OB_DYNAMIC | OB_RIGID_BODY | OB_SOFT_BODY | OB_ACTOR | OB_ANISOTROPIC_FRICTION | OB_DO_FH | OB_ROT_FH | OB_COLLISION_RESPONSE | OB_NAVMESH); break; @@ -1009,7 +1009,7 @@ static void rna_GameObjectSettings_physics_type_set(PointerRNA *ptr, int value) ob->gameflag &= ~(OB_SENSOR | OB_RIGID_BODY | OB_SOFT_BODY | OB_COLLISION | OB_CHARACTER | OB_OCCLUDER | OB_DYNAMIC | OB_NAVMESH); break; case OB_BODY_TYPE_CHARACTER: - ob->gameflag |= OB_COLLISION | OB_GHOST | OB_CHARACTER; + ob->gameflag |= OB_COLLISION | OB_CHARACTER; ob->gameflag &= ~(OB_SENSOR | OB_OCCLUDER | OB_DYNAMIC | OB_RIGID_BODY | OB_SOFT_BODY | OB_ACTOR | OB_ANISOTROPIC_FRICTION | OB_DO_FH | OB_ROT_FH | OB_COLLISION_RESPONSE | OB_NAVMESH); break; |