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authorCampbell Barton <ideasman42@gmail.com>2012-03-06 22:40:15 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-06 22:40:15 +0400
commit31d2ee9bf77bb991ea4779c47379b2cee84b27ed (patch)
treefd6f021356fc78d6dfeff9f18f601ce645dd7ffe /source/blender/makesrna/intern/rna_object.c
parent7b7214c72233f72268f72d31fd8626a0f94e557e (diff)
style cleanup, brackets in else/if, some indentation.
Diffstat (limited to 'source/blender/makesrna/intern/rna_object.c')
-rw-r--r--source/blender/makesrna/intern/rna_object.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 6f7c22389c6..a1e288f6107 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -934,8 +934,7 @@ static void rna_GameObjectSettings_physics_type_set(PointerRNA *ptr, int value)
ob->gameflag &= ~(OB_RIGID_BODY|OB_OCCLUDER|OB_SENSOR|OB_NAVMESH);
/* assume triangle mesh, if no bounds chosen for soft body */
- if ((ob->gameflag & OB_BOUNDS) && (ob->boundtype<OB_BOUND_TRIANGLE_MESH))
- {
+ if ((ob->gameflag & OB_BOUNDS) && (ob->boundtype<OB_BOUND_TRIANGLE_MESH)) {
ob->boundtype = OB_BOUND_TRIANGLE_MESH;
}
/* create a BulletSoftBody structure if not already existing */