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authorDalai Felinto <dfelinto@gmail.com>2017-11-08 17:16:49 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-08 23:39:01 +0300
commit206c94fea98d44ed9667607638c455c7c0e63822 (patch)
treeddc1f6f30c18d10674daaeeaee6b465550447709 /source/blender/makesrna/intern/rna_object.c
parent670e6cab4319b94c96c6a61cb76199f1054b935a (diff)
Farewell Scene->base
While getting rid of Scene->base we got the following fixes: * Fix "Convert To" operator * Fix "NLA allowing to selected objects that are not selectable * Fix scene.objects (readonly, no option to link/unlink) Note: Collada needs to use the context SceneLayer for adding objects however I added a placeholder, so Collada maintainers can fix this properly.
Diffstat (limited to 'source/blender/makesrna/intern/rna_object.c')
-rw-r--r--source/blender/makesrna/intern/rna_object.c145
1 files changed, 1 insertions, 144 deletions
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 313cc08c415..5effcc39ee2 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -57,6 +57,7 @@
#include "BLI_sys_types.h" /* needed for intptr_t used in ED_mesh.h */
#include "ED_mesh.h"
+#include "ED_object.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -311,61 +312,6 @@ static void rna_Object_dependency_update(Main *bmain, Scene *UNUSED(scene), Poin
WM_main_add_notifier(NC_OBJECT | ND_PARENT, ptr->id.data);
}
-/* when changing the selection flag the scene needs updating */
-static void rna_Base_select_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
-{
- BaseLegacy *base = (BaseLegacy *)ptr->data;
- short mode = (base->flag_legacy & BA_SELECT) ? BA_SELECT : BA_DESELECT;
- ED_base_object_select(base, mode);
-}
-
-static void rna_Object_layer_update__internal(Main *bmain, Scene *scene, BaseLegacy *base, Object *ob)
-{
- /* try to avoid scene sort */
- if (scene == NULL) {
- /* pass - unlikely but when running scripts on startup it happens */
- }
- else if ((ob->lay & scene->lay) && (base->lay & scene->lay)) {
- /* pass */
- }
- else if ((ob->lay & scene->lay) == 0 && (base->lay & scene->lay) == 0) {
- /* pass */
- }
- else {
- DEG_relations_tag_update(bmain);
- }
-
- DEG_id_type_tag(bmain, ID_OB);
-}
-
-static void rna_Object_layer_update(Main *bmain, Scene *scene, PointerRNA *ptr)
-{
- Object *ob = (Object *)ptr->id.data;
- BaseLegacy *base;
-
- base = scene ? BKE_scene_base_find(scene, ob) : NULL;
- if (!base)
- return;
-
- SWAP(unsigned int, base->lay, ob->lay);
-
- rna_Object_layer_update__internal(bmain, scene, base, ob);
- ob->lay = base->lay;
-
- WM_main_add_notifier(NC_SCENE | ND_LAYER_CONTENT, scene);
-}
-
-static void rna_Base_layer_update(Main *bmain, Scene *scene, PointerRNA *ptr)
-{
- BaseLegacy *base = (BaseLegacy *)ptr->data;
- Object *ob = (Object *)base->object;
-
- rna_Object_layer_update__internal(bmain, scene, base, ob);
- ob->lay = base->lay;
-
- WM_main_add_notifier(NC_SCENE | ND_LAYER_CONTENT, scene);
-}
-
static void rna_Object_data_set(PointerRNA *ptr, PointerRNA value)
{
Object *ob = (Object *)ptr->data;
@@ -1200,49 +1146,6 @@ static PointerRNA rna_Object_game_settings_get(PointerRNA *ptr)
return rna_pointer_inherit_refine(ptr, &RNA_GameObjectSettings, ptr->id.data);
}
-
-static unsigned int rna_Object_layer_validate__internal(const int *values, unsigned int lay)
-{
- int i, tot = 0;
-
- /* ensure we always have some layer selected */
- for (i = 0; i < 20; i++)
- if (values[i])
- tot++;
-
- if (tot == 0)
- return 0;
-
- for (i = 0; i < 20; i++) {
- if (values[i]) lay |= (1 << i);
- else lay &= ~(1 << i);
- }
-
- return lay;
-}
-
-static void rna_Object_layer_set(PointerRNA *ptr, const int *values)
-{
- Object *ob = (Object *)ptr->data;
- unsigned int lay;
-
- lay = rna_Object_layer_validate__internal(values, ob->lay);
- if (lay)
- ob->lay = lay;
-}
-
-static void rna_Base_layer_set(PointerRNA *ptr, const int *values)
-{
- BaseLegacy *base = (BaseLegacy *)ptr->data;
-
- unsigned int lay;
- lay = rna_Object_layer_validate__internal(values, base->lay);
- if (lay)
- base->lay = lay;
-
- /* rna_Base_layer_update updates the objects layer */
-}
-
static void rna_GameObjectSettings_state_get(PointerRNA *ptr, int *values)
{
Object *ob = (Object *)ptr->data;
@@ -2502,15 +2405,6 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Mode", "Object interaction mode");
- prop = RNA_def_property(srna, "layers", PROP_BOOLEAN, PROP_LAYER_MEMBER);
- RNA_def_property_boolean_sdna(prop, NULL, "lay", 1);
- RNA_def_property_array(prop, 20);
- RNA_def_property_ui_text(prop, "Layers", "Layers the object is on");
- RNA_def_property_boolean_funcs(prop, NULL, "rna_Object_layer_set");
- RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
- RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Object_layer_update");
- RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
-
prop = RNA_def_property(srna, "layers_local_view", PROP_BOOLEAN, PROP_LAYER_MEMBER);
RNA_def_property_boolean_sdna(prop, NULL, "lay", 0x01000000);
RNA_def_property_array(prop, 8);
@@ -3186,49 +3080,12 @@ static void rna_def_dupli_object(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Dupli random id", "Random id for this dupli object");
}
-static void rna_def_object_base_legacy(BlenderRNA *brna)
-{
- StructRNA *srna;
- PropertyRNA *prop;
-
- srna = RNA_def_struct(brna, "ObjectBaseLegacy", NULL);
- RNA_def_struct_sdna(srna, "Base");
- RNA_def_struct_ui_text(srna, "Object Base Legacy", "An object instance in a scene (deprecated)");
- RNA_def_struct_ui_icon(srna, ICON_OBJECT_DATA);
-
- prop = RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
- RNA_def_property_pointer_sdna(prop, NULL, "object");
- RNA_def_property_ui_text(prop, "Object", "Object this base links to");
-
- /* same as object layer */
- prop = RNA_def_property(srna, "layers", PROP_BOOLEAN, PROP_LAYER_MEMBER);
- RNA_def_property_boolean_sdna(prop, NULL, "lay", 1);
- RNA_def_property_array(prop, 20);
- RNA_def_property_ui_text(prop, "Layers", "Layers the object base is on");
- RNA_def_property_boolean_funcs(prop, NULL, "rna_Base_layer_set");
- RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Base_layer_update");
-
- prop = RNA_def_property(srna, "layers_local_view", PROP_BOOLEAN, PROP_LAYER_MEMBER);
- RNA_def_property_boolean_sdna(prop, NULL, "lay", 0x01000000);
- RNA_def_property_array(prop, 8);
- RNA_def_property_clear_flag(prop, PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "Local View Layers", "3D local view layers the object base is on");
-
- prop = RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "flag_legacy", BA_SELECT);
- RNA_def_property_ui_text(prop, "Select", "Object base selection state");
- RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Base_select_update");
-
- RNA_api_object_base_legacy(srna);
-}
-
void RNA_def_object(BlenderRNA *brna)
{
rna_def_object(brna);
RNA_define_animate_sdna(false);
rna_def_object_game_settings(brna);
- rna_def_object_base_legacy(brna);
rna_def_vertex_group(brna);
rna_def_face_map(brna);
rna_def_material_slot(brna);