diff options
author | Campbell Barton <ideasman42@gmail.com> | 2016-07-14 19:36:21 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2016-07-14 19:39:45 +0300 |
commit | 83435182720fa815194f7aed90cdf4ad81f50a81 (patch) | |
tree | fe6d03e1703258f2d06ab04ca45873e04d62dbad /source/blender/makesrna/intern/rna_object.c | |
parent | 39dee8a201040ad32a239ea749b6ae838f32da72 (diff) |
Cleanup: comment blocks
Diffstat (limited to 'source/blender/makesrna/intern/rna_object.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_object.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c index f15625259a9..9683495c54c 100644 --- a/source/blender/makesrna/intern/rna_object.c +++ b/source/blender/makesrna/intern/rna_object.c @@ -1033,7 +1033,7 @@ static void rna_GameObjectSettings_physics_type_set(PointerRNA *ptr, int value) ob->gameflag &= ~(OB_SENSOR | OB_OCCLUDER | OB_DYNAMIC | OB_RIGID_BODY | OB_SOFT_BODY | OB_ACTOR | OB_ANISOTROPIC_FRICTION | OB_DO_FH | OB_ROT_FH | OB_COLLISION_RESPONSE | OB_NAVMESH); /* When we switch to character physics and the collision bounds is set to triangle mesh - we have to change collision bounds because triangle mesh is not supported by Characters*/ + * we have to change collision bounds because triangle mesh is not supported by Characters */ if ((ob->gameflag & OB_BOUNDS) && ob->collision_boundtype == OB_BOUND_TRIANGLE_MESH) { ob->boundtype = ob->collision_boundtype = OB_BOUND_BOX; } |