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authorInes Almeida <britalmeida@gmail.com>2015-02-27 14:11:49 +0300
committerInes Almeida <britalmeida@gmail.com>2015-02-28 12:09:55 +0300
commit8bb3e2a3ea49fa9886897458720ac5acf299624e (patch)
tree4c97d9f0f12da05a55fa50f6ebd4ecfad8230c33 /source/blender/makesrna/intern/rna_object.c
parentb00fecc85da19a25be571c6541dd76ea268af19d (diff)
gameengine physics: moving collision filtering inside the collision panel and relabeling some parts
Diffstat (limited to 'source/blender/makesrna/intern/rna_object.c')
-rw-r--r--source/blender/makesrna/intern/rna_object.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 51c011e474e..d8aa659b68e 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -1633,7 +1633,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
{OB_BODY_TYPE_DYNAMIC, "DYNAMIC", 0, "Dynamic", "Linear physics"},
{OB_BODY_TYPE_RIGID, "RIGID_BODY", 0, "Rigid Body", "Linear and angular physics"},
{OB_BODY_TYPE_SOFT, "SOFT_BODY", 0, "Soft Body", "Soft body"},
- {OB_BODY_TYPE_OCCLUDER, "OCCLUDE", 0, "Occlude", "Occluder for optimizing scene rendering"},
+ {OB_BODY_TYPE_OCCLUDER, "OCCLUDER", 0, "Occluder", "Occluder for optimizing scene rendering"},
{OB_BODY_TYPE_SENSOR, "SENSOR", 0, "Sensor",
"Collision Sensor, detects static and dynamic objects but not the other "
"collision sensor objects"},
@@ -1834,7 +1834,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
RNA_def_property_enum_sdna(prop, NULL, "collision_boundtype");
RNA_def_property_enum_items(prop, collision_bounds_items);
RNA_def_property_enum_funcs(prop, NULL, NULL, "rna_Object_collision_bounds_itemf");
- RNA_def_property_ui_text(prop, "Collision Bounds", "Select the collision type");
+ RNA_def_property_ui_text(prop, "Collision Shape", "Select the collision shape that better fits the object");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
prop = RNA_def_property(srna, "use_collision_compound", PROP_BOOLEAN, PROP_NONE);