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authorCampbell Barton <ideasman42@gmail.com>2011-10-10 06:56:26 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-10 06:56:26 +0400
commitf0cd9f987de21ce7f32c6ccdf47d0e91fe73c39e (patch)
treeaa09c2783dd772c602c59d21875e7fd16607da19 /source/blender/makesrna/intern/rna_object.c
parentbdd7c2d3f439c3b71f17e46eccf78b0dcf6eb9c0 (diff)
- for some reason navmesh wasnt drawing when VBO was enabled.
- fix navmesh crash (may well have been from own changes) - changing VBO's now redraws all windows - useful for checking if VBO draws differently.
Diffstat (limited to 'source/blender/makesrna/intern/rna_object.c')
-rw-r--r--source/blender/makesrna/intern/rna_object.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 96ffa6b2ed4..428599af977 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -946,6 +946,7 @@ static void rna_GameObjectSettings_physics_type_set(PointerRNA *ptr, int value)
if (was_navmesh != (ob->gameflag & OB_NAVMESH)) {
if (ob->type == OB_MESH) {
+ /* this is needed to refresh the derived meshes draw func */
DAG_id_tag_update(ptr->id.data, OB_RECALC_DATA);
WM_main_add_notifier(NC_OBJECT|ND_DRAW, ptr->id.data);
}
@@ -1424,8 +1425,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
prop= RNA_def_property(srna, "physics_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "body_type");
RNA_def_property_enum_items(prop, body_type_items);
- RNA_def_property_enum_funcs(prop, "rna_GameObjectSettings_physics_type_get",
- "rna_GameObjectSettings_physics_type_set", NULL);
+ RNA_def_property_enum_funcs(prop, "rna_GameObjectSettings_physics_type_get", "rna_GameObjectSettings_physics_type_set", NULL);
RNA_def_property_ui_text(prop, "Physics Type", "Selects the type of physical representation");
RNA_def_property_update(prop, NC_LOGIC, NULL);