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authorDalai Felinto <dfelinto@gmail.com>2017-09-21 13:55:14 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-09-21 15:45:08 +0300
commit9ad2c0b6154b8e11521e9ee0422a79d5e0b9a2e1 (patch)
tree424a2422613eb855726d8b9e1a1b679d5e58f0c1 /source/blender/makesrna/intern/rna_object_api.c
parent77377f0ea8152d0ed5009a4940298b081b186787 (diff)
Depsgraph and collection enable/visibility
Iterate over invisible objects too, so lamps can still lit the scene. Also, now you can use a collection to set an object to invisible, not only to visible. For example: Scene > Master collection > bedroom > furniture Scene > View Layer > bedroom (visible) > furniture (invisible) The View Layer has two linked collections, bedroom and furniture. This setup will make the furniture collection invisible. Note: Unlike what was suggested on D2849, this does not make collection visibility influence camera visibility. I will keep this as a separate patch. Reviewers: sergey Subscribers: sergey, brecht, fclem Differential Revision: https://developer.blender.org/D2849
Diffstat (limited to 'source/blender/makesrna/intern/rna_object_api.c')
-rw-r--r--source/blender/makesrna/intern/rna_object_api.c11
1 files changed, 0 insertions, 11 deletions
diff --git a/source/blender/makesrna/intern/rna_object_api.c b/source/blender/makesrna/intern/rna_object_api.c
index 7bf483ad2f0..1234bd9f367 100644
--- a/source/blender/makesrna/intern/rna_object_api.c
+++ b/source/blender/makesrna/intern/rna_object_api.c
@@ -329,11 +329,6 @@ static void rna_Object_shape_key_remove(
RNA_POINTER_INVALIDATE(kb_ptr);
}
-static int rna_Object_is_visible(Object *ob, Scene *sce)
-{
- return !(ob->restrictflag & OB_RESTRICT_VIEW) && (ob->lay & sce->lay);
-}
-
#if 0
static void rna_Mesh_assign_verts_to_group(Object *ob, bDeformGroup *group, int *indices, int totindex,
float weight, int assignmode)
@@ -754,12 +749,6 @@ void RNA_api_object(StructRNA *srna)
RNA_def_function_output(func, parm);
/* View */
- func = RNA_def_function(srna, "is_visible", "rna_Object_is_visible");
- RNA_def_function_ui_description(func, "Determine if object is visible in a given scene");
- parm = RNA_def_pointer(func, "scene", "Scene", "", "");
- RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
- parm = RNA_def_boolean(func, "result", 0, "", "Object visibility");
- RNA_def_function_return(func, parm);
/* utility function for checking if the object is modified */
func = RNA_def_function(srna, "is_modified", "rna_Object_is_modified");