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authorLukas Tönne <lukas.toenne@gmail.com>2014-08-30 17:23:40 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:29:21 +0300
commit5a43e8493e3851d076365dc106e0fa18ab21eebe (patch)
tree76616a2bee4f887810400063297fe362ea30be14 /source/blender/makesrna/intern/rna_particle.c
parentba8b8ec99870e61ba7496b3c55795e5acf9bd573 (diff)
Some initial collision code, without actual response forces still.
This is still using the old BVH tree collision methods to generate contact points, similar to what cloth does. This should be replaced by a Bullet collision check, but generating contacts in this way is easier for now, and lets us test responses and stability (although in more complex collision cases the BVH method fails utterly, beside being terribly inefficient with many colliders).
Diffstat (limited to 'source/blender/makesrna/intern/rna_particle.c')
-rw-r--r--source/blender/makesrna/intern/rna_particle.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_particle.c b/source/blender/makesrna/intern/rna_particle.c
index dd32bb189e2..b12cc85c6e4 100644
--- a/source/blender/makesrna/intern/rna_particle.c
+++ b/source/blender/makesrna/intern/rna_particle.c
@@ -716,6 +716,7 @@ static void rna_Particle_hair_dynamics(Main *bmain, Scene *scene, PointerRNA *pt
psys->clmd->sim_parms->goalspring = 0.0f;
psys->clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_GOAL | CLOTH_SIMSETTINGS_FLAG_NO_SPRING_COMPRESS;
psys->clmd->coll_parms->flags &= ~CLOTH_COLLSETTINGS_FLAG_SELF;
+ psys->clmd->coll_parms->flags |= CLOTH_COLLSETTINGS_FLAG_POINTS;
rna_Particle_redo(bmain, scene, ptr);
}
else