diff options
author | Joshua Leung <aligorith@gmail.com> | 2016-05-17 18:19:06 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2016-05-17 18:19:06 +0300 |
commit | 49aeee5a3dfa9fc0ae29e99f7c5c0cc0124e560e (patch) | |
tree | 49ace019e0509cd188f24d11c8f799ab676f6bbd /source/blender/makesrna/intern/rna_pose.c | |
parent | 29a17d54da1f4b85a59487e032165bb44dc1b065 (diff) |
Bendy Bones: Advanced B-Bones for Easier + Simple Rigging
This commit/patch/branch brings a bunch of powerful new options for B-Bones and
for working with B-Bones, making it easier for animators to create their own
rigs, using fewer bones (which also means hopefully lighter + faster rigs ;)
This functionality was first demoed by Daniel at BConf15
Some highlights from this patch include:
* You can now directly control the shape of B-Bones using a series of properties
instead of being restricted to trying to indirectly control them through the
neighbouring bones. See the "Bendy Bones" panel...
* B-Bones can be shaped in EditMode to define a "curved rest pose" for the bone.
This is useful for things like eyebrows and mouths/eyelids
* You can now make B-Bones use custom bones as their reference bone handles,
instead of only using the parent/child bones. To do so, enable the
"Use Custom Reference Handles" toggle. If none are specified, then the BBone will
only use the Bendy Bone properties.
* Constraints Head/Tail option can now slide along the B-Bone shape, instead of
just linearly interpolating between the endpoints of the bone.
For more details, see:
* http://aligorith.blogspot.co.nz/2016/05/bendy-bones-dev-update.html
* http://aligorith.blogspot.co.nz/2016/05/an-in-depth-look-at-how-b-bones-work.html
-- Credits --
Original Idea: Daniel M Lara (pepeland)
Original Patch/Research: Jose Molina
Additional Development + Polish: Joshua Leung (aligorith)
Testing/Feedback: Daniel M Lara (pepeland), Juan Pablo Bouza (jpbouza)
Diffstat (limited to 'source/blender/makesrna/intern/rna_pose.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_pose.c | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_pose.c b/source/blender/makesrna/intern/rna_pose.c index 5bbc2b49a0d..fb7d5141a6d 100644 --- a/source/blender/makesrna/intern/rna_pose.c +++ b/source/blender/makesrna/intern/rna_pose.c @@ -872,6 +872,50 @@ static void rna_def_pose_channel(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Rotation Mode", ""); RNA_def_property_update(prop, NC_OBJECT | ND_POSE, "rna_Pose_update"); + /* Curved bones settings - Applied on top of restpose values */ + rna_def_bone_curved_common(srna, true); + + /* Custom BBone next/prev sources */ + prop = RNA_def_property(srna, "use_bbone_custom_handles", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "bboneflag", PCHAN_BBONE_CUSTOM_HANDLES); + RNA_def_property_ui_text(prop, "Use Custom Handle References", + "Use custom reference bones as handles for B-Bones instead of next/previous bones, " + "leave these blank to use only B-Bone offset properties to control the shape"); + RNA_def_property_editable_func(prop, "rna_PoseChannel_proxy_editable"); + RNA_def_property_update(prop, NC_OBJECT | ND_POSE, "rna_Pose_update"); + + prop = RNA_def_property(srna, "bbone_custom_handle_start", PROP_POINTER, PROP_NONE); + RNA_def_property_pointer_sdna(prop, NULL, "bbone_prev"); + RNA_def_property_struct_type(prop, "PoseBone"); + RNA_def_property_flag(prop, PROP_EDITABLE); + RNA_def_property_ui_text(prop, "B-Bone Start Handle", + "Bone that serves as the start handle for the B-Bone curve"); + RNA_def_property_editable_func(prop, "rna_PoseChannel_proxy_editable"); + RNA_def_property_update(prop, NC_OBJECT | ND_POSE, "rna_Pose_update"); + + prop = RNA_def_property(srna, "use_bbone_relative_start_handle", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "bboneflag", PCHAN_BBONE_CUSTOM_START_REL); + RNA_def_property_ui_text(prop, "Relative B-Bone Start Handle", + "Use treat custom start handle position as a relative value"); + RNA_def_property_editable_func(prop, "rna_PoseChannel_proxy_editable"); + RNA_def_property_update(prop, NC_OBJECT | ND_POSE, "rna_Pose_update"); + + prop = RNA_def_property(srna, "bbone_custom_handle_end", PROP_POINTER, PROP_NONE); + RNA_def_property_pointer_sdna(prop, NULL, "bbone_next"); + RNA_def_property_struct_type(prop, "PoseBone"); + RNA_def_property_flag(prop, PROP_EDITABLE); + RNA_def_property_ui_text(prop, "B-Bone End Handle", + "Bone that serves as the end handle for the B-Bone curve"); + RNA_def_property_editable_func(prop, "rna_PoseChannel_proxy_editable"); + RNA_def_property_update(prop, NC_OBJECT | ND_POSE, "rna_Pose_update"); + + prop = RNA_def_property(srna, "use_bbone_relative_end_handle", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "bboneflag", PCHAN_BBONE_CUSTOM_END_REL); + RNA_def_property_ui_text(prop, "Relative B-Bone End Handle", + "Use treat custom end handle position as a relative value"); + RNA_def_property_editable_func(prop, "rna_PoseChannel_proxy_editable"); + RNA_def_property_update(prop, NC_OBJECT | ND_POSE, "rna_Pose_update"); + /* transform matrices - should be read-only since these are set directly by AnimSys evaluation */ prop = RNA_def_property(srna, "matrix_channel", PROP_FLOAT, PROP_MATRIX); RNA_def_property_float_sdna(prop, NULL, "chan_mat"); |