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authorBastien Montagne <montagne29@wanadoo.fr>2012-03-06 03:30:41 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2012-03-06 03:30:41 +0400
commit0114d78c33edfaef5bc412eefcb5d52a0a6823b0 (patch)
tree2deb1401eb9152ccf44855b8674ee75560b1ad9f /source/blender/makesrna/intern/rna_property.c
parent1eb893a11410955a9cf3ceb41ab50d515f5393b1 (diff)
Code cleanup in rna files (huge, higly automated with py script).
Addresses: * C++ comments. * Spaces after if/for/while/switch statements. * Spaces around assignment operators.
Diffstat (limited to 'source/blender/makesrna/intern/rna_property.c')
-rw-r--r--source/blender/makesrna/intern/rna_property.c52
1 files changed, 26 insertions, 26 deletions
diff --git a/source/blender/makesrna/intern/rna_property.c b/source/blender/makesrna/intern/rna_property.c
index dfdc175d18b..fd6c45c2828 100644
--- a/source/blender/makesrna/intern/rna_property.c
+++ b/source/blender/makesrna/intern/rna_property.c
@@ -35,7 +35,7 @@
#include "WM_types.h"
-EnumPropertyItem gameproperty_type_items[] ={
+EnumPropertyItem gameproperty_type_items[] = {
{GPROP_BOOL, "BOOL", 0, "Boolean", "Boolean Property"},
{GPROP_INT, "INT", 0, "Integer", "Integer Property"},
{GPROP_FLOAT, "FLOAT", 0, "Float", "Floating-Point Property"},
@@ -50,9 +50,9 @@ EnumPropertyItem gameproperty_type_items[] ={
static StructRNA* rna_GameProperty_refine(struct PointerRNA *ptr)
{
- bProperty *property= (bProperty*)ptr->data;
+ bProperty *property = (bProperty*)ptr->data;
- switch(property->type){
+ switch (property->type){
case GPROP_BOOL:
return &RNA_GameBooleanProperty;
case GPROP_INT:
@@ -71,30 +71,30 @@ static StructRNA* rna_GameProperty_refine(struct PointerRNA *ptr)
/* for both float and timer */
static float rna_GameFloatProperty_value_get(PointerRNA *ptr)
{
- bProperty *prop= (bProperty*)(ptr->data);
+ bProperty *prop = (bProperty*)(ptr->data);
return *(float*)(&prop->data);
}
static void rna_GameFloatProperty_value_set(PointerRNA *ptr, float value)
{
- bProperty *prop= (bProperty*)(ptr->data);
+ bProperty *prop = (bProperty*)(ptr->data);
CLAMP(value, -10000.0f, 10000.0f);
- *(float*)(&prop->data)= value;
+ *(float*)(&prop->data) = value;
}
static void rna_GameProperty_type_set(PointerRNA *ptr, int value)
{
- bProperty *prop= (bProperty*)(ptr->data);
+ bProperty *prop = (bProperty*)(ptr->data);
- if(prop->type != value) {
- prop->type= value;
+ if (prop->type != value) {
+ prop->type = value;
init_property(prop);
}
}
static void rna_GameProperty_name_set(PointerRNA *ptr, const char *value)
{
- bProperty *prop= (bProperty*)(ptr->data);
+ bProperty *prop = (bProperty*)(ptr->data);
BLI_strncpy_utf8(prop->name, value, sizeof(prop->name));
unique_property(NULL, prop, 1);
}
@@ -108,80 +108,80 @@ void RNA_def_gameproperty(BlenderRNA *brna)
PropertyRNA *prop;
/* Base Struct for GameProperty */
- srna= RNA_def_struct(brna, "GameProperty", NULL);
+ srna = RNA_def_struct(brna, "GameProperty", NULL);
RNA_def_struct_ui_text(srna , "Game Property", "Game engine user defined object property");
RNA_def_struct_sdna(srna, "bProperty");
RNA_def_struct_refine_func(srna, "rna_GameProperty_refine");
- prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
+ prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
RNA_def_property_ui_text(prop, "Name", "Available as GameObject attributes in the game engine's python API");
RNA_def_struct_name_property(srna, prop);
RNA_def_property_string_funcs(prop, NULL, NULL, "rna_GameProperty_name_set");
RNA_def_property_update(prop, NC_LOGIC, NULL);
- prop= RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
+ prop = RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, gameproperty_type_items);
RNA_def_property_ui_text(prop, "Type", "");
RNA_def_property_enum_funcs(prop, NULL, "rna_GameProperty_type_set", NULL);
RNA_def_property_update(prop, NC_LOGIC, NULL);
- prop= RNA_def_property(srna, "show_debug", PROP_BOOLEAN, PROP_NONE);
+ prop = RNA_def_property(srna, "show_debug", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", PROP_DEBUG);
RNA_def_property_ui_text(prop, "Debug", "Print debug information for this property");
RNA_def_property_update(prop, NC_LOGIC, NULL);
/* GameBooleanProperty */
- srna= RNA_def_struct(brna, "GameBooleanProperty", "GameProperty");
+ srna = RNA_def_struct(brna, "GameBooleanProperty", "GameProperty");
RNA_def_struct_ui_text(srna , "Game Boolean Property", "Game engine user defined Boolean property");
RNA_def_struct_sdna(srna, "bProperty");
RNA_def_property_update(prop, NC_LOGIC, NULL);
- prop= RNA_def_property(srna, "value", PROP_BOOLEAN, PROP_NONE);
+ prop = RNA_def_property(srna, "value", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "data", 1);
RNA_def_property_ui_text(prop, "Value", "Property value");
RNA_def_property_update(prop, NC_LOGIC, NULL);
/* GameIntProperty */
- srna= RNA_def_struct(brna, "GameIntProperty", "GameProperty");
+ srna = RNA_def_struct(brna, "GameIntProperty", "GameProperty");
RNA_def_struct_ui_text(srna , "Game Integer Property", "Game engine user defined integer number property");
RNA_def_struct_sdna(srna, "bProperty");
- prop= RNA_def_property(srna, "value", PROP_INT, PROP_NONE);
+ prop = RNA_def_property(srna, "value", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "data");
RNA_def_property_ui_text(prop, "Value", "Property value");
RNA_def_property_range(prop, -10000, 10000);
RNA_def_property_update(prop, NC_LOGIC, NULL);
/* GameFloatProperty */
- srna= RNA_def_struct(brna, "GameFloatProperty", "GameProperty");
+ srna = RNA_def_struct(brna, "GameFloatProperty", "GameProperty");
RNA_def_struct_ui_text(srna, "Game Float Property", "Game engine user defined floating point number property");
RNA_def_struct_sdna(srna, "bProperty");
- prop= RNA_def_property(srna, "value", PROP_FLOAT, PROP_NONE);
- // RNA_def_property_float_sdna(prop, NULL, "data");
+ prop = RNA_def_property(srna, "value", PROP_FLOAT, PROP_NONE);
+ /* RNA_def_property_float_sdna(prop, NULL, "data"); */
RNA_def_property_ui_text(prop, "Value", "Property value");
RNA_def_property_range(prop, -10000, 10000);
RNA_def_property_float_funcs(prop, "rna_GameFloatProperty_value_get", "rna_GameFloatProperty_value_set", NULL);
RNA_def_property_update(prop, NC_LOGIC, NULL);
/* GameTimerProperty */
- srna= RNA_def_struct(brna, "GameTimerProperty", "GameProperty");
+ srna = RNA_def_struct(brna, "GameTimerProperty", "GameProperty");
RNA_def_struct_ui_text(srna, "Game Timer Property", "Game engine user defined timer property");
RNA_def_struct_sdna(srna, "bProperty");
- prop= RNA_def_property(srna, "value", PROP_FLOAT, PROP_NONE);
- // RNA_def_property_float_sdna(prop, NULL, "data");
+ prop = RNA_def_property(srna, "value", PROP_FLOAT, PROP_NONE);
+ /* RNA_def_property_float_sdna(prop, NULL, "data"); */
RNA_def_property_ui_text(prop, "Value", "Property value");
RNA_def_property_range(prop, -10000, 10000);
RNA_def_property_float_funcs(prop, "rna_GameFloatProperty_value_get", "rna_GameFloatProperty_value_set", NULL);
RNA_def_property_update(prop, NC_LOGIC, NULL);
/* GameStringProperty */
- srna= RNA_def_struct(brna, "GameStringProperty", "GameProperty");
+ srna = RNA_def_struct(brna, "GameStringProperty", "GameProperty");
RNA_def_struct_ui_text(srna, "Game String Property", "Game engine user defined text string property");
RNA_def_struct_sdna(srna, "bProperty");
- prop= RNA_def_property(srna, "value", PROP_STRING, PROP_NONE);
+ prop = RNA_def_property(srna, "value", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "poin");
RNA_def_property_string_maxlength(prop, MAX_PROPSTRING);
RNA_def_property_ui_text(prop, "Value", "Property value");