diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-02-11 00:15:44 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-02-11 00:15:44 +0300 |
commit | 148435b70a1ab15d7128a4ea61d22dea8ee5b1c9 (patch) | |
tree | ce52babf94ef1678fb32632665e9dcf8c665cbb4 /source/blender/makesrna/intern/rna_property.c | |
parent | 577bfb4e71f94942925eb936d41fb8f5af6385e9 (diff) |
batch remove .'s used with RNA_def_struct_ui_text
Diffstat (limited to 'source/blender/makesrna/intern/rna_property.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_property.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/makesrna/intern/rna_property.c b/source/blender/makesrna/intern/rna_property.c index a1fcbac274e..372fa26a9e8 100644 --- a/source/blender/makesrna/intern/rna_property.c +++ b/source/blender/makesrna/intern/rna_property.c @@ -104,7 +104,7 @@ void RNA_def_gameproperty(BlenderRNA *brna) /* Base Struct for GameProperty */ srna= RNA_def_struct(brna, "GameProperty", NULL); - RNA_def_struct_ui_text(srna , "Game Property", "Game engine user defined object property."); + RNA_def_struct_ui_text(srna , "Game Property", "Game engine user defined object property"); RNA_def_struct_sdna(srna, "bProperty"); RNA_def_struct_refine_func(srna, "rna_GameProperty_refine"); @@ -120,58 +120,58 @@ void RNA_def_gameproperty(BlenderRNA *brna) prop= RNA_def_property(srna, "debug", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", PROP_DEBUG); - RNA_def_property_ui_text(prop, "Debug", "Print debug information for this property."); + RNA_def_property_ui_text(prop, "Debug", "Print debug information for this property"); /* GameBooleanProperty */ srna= RNA_def_struct(brna, "GameBooleanProperty", "GameProperty"); - RNA_def_struct_ui_text(srna , "Game Boolean Property", "Game engine user defined boolean property."); + RNA_def_struct_ui_text(srna , "Game Boolean Property", "Game engine user defined boolean property"); RNA_def_struct_sdna(srna, "bProperty"); prop= RNA_def_property(srna, "value", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "data", 1); - RNA_def_property_ui_text(prop, "Value", "Property value."); + RNA_def_property_ui_text(prop, "Value", "Property value"); /* GameIntProperty */ srna= RNA_def_struct(brna, "GameIntProperty", "GameProperty"); - RNA_def_struct_ui_text(srna , "Game Integer Property", "Game engine user defined integer number property."); + RNA_def_struct_ui_text(srna , "Game Integer Property", "Game engine user defined integer number property"); RNA_def_struct_sdna(srna, "bProperty"); prop= RNA_def_property(srna, "value", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "data"); - RNA_def_property_ui_text(prop, "Value", "Property value."); + RNA_def_property_ui_text(prop, "Value", "Property value"); RNA_def_property_range(prop, -10000, 10000); /* GameFloatProperty */ srna= RNA_def_struct(brna, "GameFloatProperty", "GameProperty"); - RNA_def_struct_ui_text(srna, "Game Float Property", "Game engine user defined floating pointer number property."); + RNA_def_struct_ui_text(srna, "Game Float Property", "Game engine user defined floating pointer number property"); RNA_def_struct_sdna(srna, "bProperty"); prop= RNA_def_property(srna, "value", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "data"); - RNA_def_property_ui_text(prop, "Value", "Property value."); + RNA_def_property_ui_text(prop, "Value", "Property value"); RNA_def_property_range(prop, -10000, 10000); RNA_def_property_float_funcs(prop, "rna_GameFloatProperty_value_get", "rna_GameFloatProperty_value_set", NULL); /* GameTimerProperty */ srna= RNA_def_struct(brna, "GameTimerProperty", "GameProperty"); - RNA_def_struct_ui_text(srna, "Game Timer Property", "Game engine user defined timer property."); + RNA_def_struct_ui_text(srna, "Game Timer Property", "Game engine user defined timer property"); RNA_def_struct_sdna(srna, "bProperty"); prop= RNA_def_property(srna, "value", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "data"); - RNA_def_property_ui_text(prop, "Value", "Property value."); + RNA_def_property_ui_text(prop, "Value", "Property value"); RNA_def_property_range(prop, -10000, 10000); RNA_def_property_float_funcs(prop, "rna_GameFloatProperty_value_get", "rna_GameFloatProperty_value_set", NULL); /* GameStringProperty */ srna= RNA_def_struct(brna, "GameStringProperty", "GameProperty"); - RNA_def_struct_ui_text(srna, "Game String Property", "Game engine user defined text string property."); + RNA_def_struct_ui_text(srna, "Game String Property", "Game engine user defined text string property"); RNA_def_struct_sdna(srna, "bProperty"); prop= RNA_def_property(srna, "value", PROP_STRING, PROP_NONE); RNA_def_property_string_sdna(prop, NULL, "poin"); RNA_def_property_string_maxlength(prop, MAX_PROPSTRING); - RNA_def_property_ui_text(prop, "Value", "Property value."); + RNA_def_property_ui_text(prop, "Value", "Property value"); } #endif |