diff options
author | Thomas Dinges <blender@dingto.org> | 2011-05-15 21:59:48 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2011-05-15 21:59:48 +0400 |
commit | 7459133648b878fa4842367cebec5deb7489558d (patch) | |
tree | b64e04b2ca28b72ffc06c8ce045a20659249a9be /source/blender/makesrna/intern/rna_property.c | |
parent | f60528687f53e039a6ec7ee611a90af361616b10 (diff) |
Patch [#27344] 300+ New/changed tooltips by Davis Sorenson (dsavi). Thanks a lot!
Reviewed by Tom Musgrove and myself.
From the patch description:
ValterVB on #blendercoders submitted a long list of missing tooltips in Blender, and I went through the list and added all I knew. After that I crowdsourced the rest by putting a spreadsheet on Google docs and having people fill in the missing ones that I didn't know. So if there's some weird tooltip in there that doesn't make sense, that's why.
Thanks to Wolter, spacetug and others on BlenderArtists for contributing tooltips.
Diffstat (limited to 'source/blender/makesrna/intern/rna_property.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_property.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/makesrna/intern/rna_property.c b/source/blender/makesrna/intern/rna_property.c index 08a3f174c15..9fd5610a577 100644 --- a/source/blender/makesrna/intern/rna_property.c +++ b/source/blender/makesrna/intern/rna_property.c @@ -101,11 +101,11 @@ void RNA_def_gameproperty(BlenderRNA *brna) PropertyRNA *prop; static EnumPropertyItem gameproperty_type_items[] ={ - {GPROP_BOOL, "BOOL", 0, "Boolean", ""}, - {GPROP_INT, "INT", 0, "Integer", ""}, - {GPROP_FLOAT, "FLOAT", 0, "Float", ""}, - {GPROP_STRING, "STRING", 0, "String", ""}, - {GPROP_TIME, "TIMER", 0, "Timer", ""}, + {GPROP_BOOL, "BOOL", 0, "Boolean", "Boolean Property"}, + {GPROP_INT, "INT", 0, "Integer", "Integer Property"}, + {GPROP_FLOAT, "FLOAT", 0, "Float", "Floating-Point Property"}, + {GPROP_STRING, "STRING", 0, "String", "String Property"}, + {GPROP_TIME, "TIMER", 0, "Timer", "Timer Property"}, {0, NULL, 0, NULL, NULL}}; /* Base Struct for GameProperty */ |