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authorTon Roosendaal <ton@blender.org>2008-12-23 22:47:33 +0300
committerTon Roosendaal <ton@blender.org>2008-12-23 22:47:33 +0300
commitb38f6e7d184c6226de34bde375aa1ce5332c7665 (patch)
treeffe165247ef5b9c2621e226a62bdc7478ec37219 /source/blender/makesrna/intern/rna_property.c
parent93d9e7749df0a9fd89360ca9347f2fce1ac5dc29 (diff)
2.5
Object: converted the old horrible editobject.c, now as file: editors/object/object_edit.c Still lots of WIP, I've operatorified "Make Parent". Check here the new API at work: http://pasteall.org/3650/c IMPORTANT NOTE FOR BRECHT: game property defines were clashing with RNA, i've renamed game defines for now.
Diffstat (limited to 'source/blender/makesrna/intern/rna_property.c')
-rw-r--r--source/blender/makesrna/intern/rna_property.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/makesrna/intern/rna_property.c b/source/blender/makesrna/intern/rna_property.c
index 9f42d398bb0..3d6fcb6db80 100644
--- a/source/blender/makesrna/intern/rna_property.c
+++ b/source/blender/makesrna/intern/rna_property.c
@@ -39,15 +39,15 @@ static StructRNA* rna_GameProperty_refine(struct PointerRNA *ptr)
bProperty *property= (bProperty*)ptr->data;
switch(property->type){
- case PROP_BOOL:
+ case GPROP_BOOL:
return &RNA_GameBooleanProperty;
- case PROP_INT:
+ case GPROP_INT:
return &RNA_GameIntProperty;
- case PROP_FLOAT:
+ case GPROP_FLOAT:
return &RNA_GameFloatProperty;
- case PROP_STRING:
+ case GPROP_STRING:
return &RNA_GameStringProperty;
- case PROP_TIME:
+ case GPROP_TIME:
return &RNA_GameTimeProperty;
default:
return &RNA_GameProperty;
@@ -76,11 +76,11 @@ void RNA_def_gameproperty(BlenderRNA *brna)
PropertyRNA *prop;
static EnumPropertyItem gameproperty_type_items[] ={
- {PROP_BOOL, "BOOL", "Boolean", ""},
- {PROP_INT, "INT", "Integer", ""},
- {PROP_FLOAT, "FLOAT", "Float", ""},
- {PROP_STRING, "STRING", "String", ""},
- {PROP_TIME, "TIME", "Time", ""},
+ {GPROP_BOOL, "BOOL", "Boolean", ""},
+ {GPROP_INT, "INT", "Integer", ""},
+ {GPROP_FLOAT, "FLOAT", "Float", ""},
+ {GPROP_STRING, "STRING", "String", ""},
+ {GPROP_TIME, "TIME", "Time", ""},
{0, NULL, NULL, NULL}};
/* Base Struct for GameProperty */