diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-02-13 18:02:21 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-02-13 18:02:21 +0300 |
commit | 59f1640ae5f53e2360fec2634fdc7d2ec85e2989 (patch) | |
tree | f2f36528a67424b74f3cf305643d04cd64782284 /source/blender/makesrna/intern/rna_render.c | |
parent | 0852278ce76fe7412344eeb7e577d0dbdab0ff75 (diff) |
warning cleanup.
- fix mistake with grease pencil UI (&& was intended but & used).
- use (void) rather then () across _all_ blenders code.
- a few minor edits, don't shadow stack variables in roll calculation & avoid running memset() for VBO vertex map.
Diffstat (limited to 'source/blender/makesrna/intern/rna_render.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_render.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/makesrna/intern/rna_render.c b/source/blender/makesrna/intern/rna_render.c index 3d97e38e3a4..b889d0082f8 100644 --- a/source/blender/makesrna/intern/rna_render.c +++ b/source/blender/makesrna/intern/rna_render.c @@ -54,7 +54,7 @@ static RenderEngineType internal_game_type = { ListBase R_engines = {NULL, NULL}; -void RE_engines_init() +void RE_engines_init(void) { BLI_addtail(&R_engines, &internal_render_type); #ifdef WITH_GAMEENGINE @@ -62,7 +62,7 @@ void RE_engines_init() #endif } -void RE_engines_exit() +void RE_engines_exit(void) { RenderEngineType *type, *next; |