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authorSergey Sharybin <sergey.vfx@gmail.com>2013-10-09 19:57:32 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-10-09 19:57:32 +0400
commit6e1fe4ddd9209aa1b5bc562d92f82a6bfb743513 (patch)
treef81ee4356da9246609b4e25202f2aa13d3a14abd /source/blender/makesrna/intern/rna_render.c
parentd917bdb095573161522194449fc22f6809e5b5b2 (diff)
Implementation of curve mapping in GLSL
The title says it all, now having curve mapping enabled in color management settings wouldn't force fallback from GLSL to CPU based color space conversion.
Diffstat (limited to 'source/blender/makesrna/intern/rna_render.c')
-rw-r--r--source/blender/makesrna/intern/rna_render.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/makesrna/intern/rna_render.c b/source/blender/makesrna/intern/rna_render.c
index 5b809a51705..7ebbcf7b39b 100644
--- a/source/blender/makesrna/intern/rna_render.c
+++ b/source/blender/makesrna/intern/rna_render.c
@@ -66,14 +66,14 @@ static void engine_tag_update(RenderEngine *engine)
static int engine_support_display_space_shader(RenderEngine *UNUSED(engine), Scene *scene)
{
- return IMB_colormanagement_support_glsl_draw(&scene->view_settings, true);
+ return IMB_colormanagement_support_glsl_draw(&scene->view_settings);
}
static void engine_bind_display_space_shader(RenderEngine *UNUSED(engine), Scene *scene)
{
IMB_colormanagement_setup_glsl_draw(&scene->view_settings,
&scene->display_settings,
- false, true);
+ false);
}
static void engine_unbind_display_space_shader(RenderEngine *UNUSED(engine))