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authorBastien Montagne <montagne29@wanadoo.fr>2016-07-12 10:15:49 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-07-12 10:15:49 +0300
commit99bb1accbbb8e1ba38f30b073b22deb107bf3220 (patch)
tree7852ec686524e785486c452ec959713abbbef666 /source/blender/makesrna/intern/rna_scene.c
parent732cd96737007b1411a161369f842209a4c26419 (diff)
parentb8f217ef213f908a6b5407f162a8f980091e838d (diff)
Merge branch 'master' into asset-experiments
Conflicts: source/blender/blenloader/intern/readfile.c source/blender/windowmanager/intern/wm_init_exit.c
Diffstat (limited to 'source/blender/makesrna/intern/rna_scene.c')
-rw-r--r--source/blender/makesrna/intern/rna_scene.c17
1 files changed, 6 insertions, 11 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 533c0f86460..d1f8c4e5bed 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -841,21 +841,12 @@ static int rna_RenderSettings_save_buffers_get(PointerRNA *ptr)
RenderData *rd = (RenderData *)ptr->data;
Scene *scene = (Scene *)ptr->id.data;
- if (rd->mode & R_BORDER)
- return 0;
- else if (!BKE_scene_use_new_shading_nodes(scene))
+ if (!BKE_scene_use_new_shading_nodes(scene))
return (rd->scemode & (R_EXR_TILE_FILE | R_FULL_SAMPLE)) != 0;
else
return (rd->scemode & R_EXR_TILE_FILE) != 0;
}
-static int rna_RenderSettings_full_sample_get(PointerRNA *ptr)
-{
- RenderData *rd = (RenderData *)ptr->data;
-
- return (rd->scemode & R_FULL_SAMPLE) && !(rd->mode & R_BORDER);
-}
-
static void rna_ImageFormatSettings_file_format_set(PointerRNA *ptr, int value)
{
ImageFormatData *imf = (ImageFormatData *)ptr->data;
@@ -4381,6 +4372,11 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
"Use extra textures like normal or specular maps for GLSL rendering");
RNA_def_property_update(prop, NC_SCENE | NA_EDITED, "rna_Scene_glsl_update");
+ prop = RNA_def_property(srna, "use_glsl_environment_lighting", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_ENV_LIGHTING);
+ RNA_def_property_ui_text(prop, "GLSL Environment Lighting", "Use environment lighting for GLSL rendering");
+ RNA_def_property_update(prop, NC_SCENE | NA_EDITED, "rna_Scene_glsl_update");
+
prop = RNA_def_property(srna, "use_material_caching", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_NO_MATERIAL_CACHING);
RNA_def_property_ui_text(prop, "Use Material Caching",
@@ -5763,7 +5759,6 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
prop = RNA_def_property(srna, "use_full_sample", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_FULL_SAMPLE);
- RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_full_sample_get", NULL);
RNA_def_property_ui_text(prop, "Full Sample",
"Save for every anti-aliasing sample the entire RenderLayer results "
"(this solves anti-aliasing issues with compositing)");