diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2016-07-12 10:15:49 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2016-07-12 10:15:49 +0300 |
commit | 99bb1accbbb8e1ba38f30b073b22deb107bf3220 (patch) | |
tree | 7852ec686524e785486c452ec959713abbbef666 /source/blender/makesrna/intern/rna_scene.c | |
parent | 732cd96737007b1411a161369f842209a4c26419 (diff) | |
parent | b8f217ef213f908a6b5407f162a8f980091e838d (diff) |
Merge branch 'master' into asset-experiments
Conflicts:
source/blender/blenloader/intern/readfile.c
source/blender/windowmanager/intern/wm_init_exit.c
Diffstat (limited to 'source/blender/makesrna/intern/rna_scene.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_scene.c | 17 |
1 files changed, 6 insertions, 11 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index 533c0f86460..d1f8c4e5bed 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -841,21 +841,12 @@ static int rna_RenderSettings_save_buffers_get(PointerRNA *ptr) RenderData *rd = (RenderData *)ptr->data; Scene *scene = (Scene *)ptr->id.data; - if (rd->mode & R_BORDER) - return 0; - else if (!BKE_scene_use_new_shading_nodes(scene)) + if (!BKE_scene_use_new_shading_nodes(scene)) return (rd->scemode & (R_EXR_TILE_FILE | R_FULL_SAMPLE)) != 0; else return (rd->scemode & R_EXR_TILE_FILE) != 0; } -static int rna_RenderSettings_full_sample_get(PointerRNA *ptr) -{ - RenderData *rd = (RenderData *)ptr->data; - - return (rd->scemode & R_FULL_SAMPLE) && !(rd->mode & R_BORDER); -} - static void rna_ImageFormatSettings_file_format_set(PointerRNA *ptr, int value) { ImageFormatData *imf = (ImageFormatData *)ptr->data; @@ -4381,6 +4372,11 @@ static void rna_def_scene_game_data(BlenderRNA *brna) "Use extra textures like normal or specular maps for GLSL rendering"); RNA_def_property_update(prop, NC_SCENE | NA_EDITED, "rna_Scene_glsl_update"); + prop = RNA_def_property(srna, "use_glsl_environment_lighting", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_ENV_LIGHTING); + RNA_def_property_ui_text(prop, "GLSL Environment Lighting", "Use environment lighting for GLSL rendering"); + RNA_def_property_update(prop, NC_SCENE | NA_EDITED, "rna_Scene_glsl_update"); + prop = RNA_def_property(srna, "use_material_caching", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_NO_MATERIAL_CACHING); RNA_def_property_ui_text(prop, "Use Material Caching", @@ -5763,7 +5759,6 @@ static void rna_def_scene_render_data(BlenderRNA *brna) prop = RNA_def_property(srna, "use_full_sample", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_FULL_SAMPLE); - RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_full_sample_get", NULL); RNA_def_property_ui_text(prop, "Full Sample", "Save for every anti-aliasing sample the entire RenderLayer results " "(this solves anti-aliasing issues with compositing)"); |