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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-06-11 12:27:39 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-06-11 15:53:15 +0300 |
commit | 102e18d05cd4a92375aa6b855e560617d76ccb26 (patch) | |
tree | 35cfa4f3e66edfceb93a79cf4b5663809365c146 /source/blender/makesrna/intern/rna_scene.c | |
parent | 2bd6de5bbb1381fa34bf4df59d9f134dd9ccce91 (diff) |
Expose debug type into the interface
This way it is now possible to select which exact debug pass is to be used
by the render engine. Accessible from the Passes panel.
Currently it could only be one debug pass, in the future we can make menus
and image users smarter and support multiple passes of the same type.
Diffstat (limited to 'source/blender/makesrna/intern/rna_scene.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_scene.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index 00114d1125c..ea726711327 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -5873,6 +5873,13 @@ static void rna_def_scene_render_data(BlenderRNA *brna) RNA_def_property_struct_type(prop, "BakeSettings"); RNA_def_property_ui_text(prop, "Bake Data", ""); + /* Debugging settings. */ +#ifdef WITH_CYCLES_DEBUG + prop = RNA_def_property(srna, "debug_pass_type", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_items(prop, render_pass_debug_type_items); + RNA_def_property_ui_text(prop, "Debug Pass Type", "Type of the debug pass to use"); +#endif + /* Nestled Data */ /* *** Non-Animated *** */ RNA_define_animate_sdna(false); |