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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-11 12:43:56 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-17 17:46:09 +0300 |
commit | 644fadf2f0131f8ecd73da6c994ec8a8d4b0a7d1 (patch) | |
tree | 91860a43b1d538802608a2aa7316828606e7cd99 /source/blender/makesrna/intern/rna_scene.c | |
parent | 7b3a18f0aa3ed9612aca602878a8ebdf2f1250f9 (diff) |
Render: add "OpenGL" render engine.
This is intended for quick renders for previsualization, animation previews
or sequencer previews. It provides the same settings as found in the 3D view
Shading popover in solid display mode, but in the scene render properties.
The "Workbench" engine was removed, and this name no longer appears in the
user interface, it's purely an internal name. We might come up with a better
name for this OpenGL engine still, but it's good to be consistent with the
OpenGL Render operator name since this has a similar purpose.
Diffstat (limited to 'source/blender/makesrna/intern/rna_scene.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_scene.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index f8d6757c601..339d3841b30 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -5753,6 +5753,10 @@ static void rna_def_scene_display(BlenderRNA *brna) RNA_def_property_int_default(prop, 16); RNA_def_property_ui_text(prop, "Samples", "Number of samples"); RNA_def_property_range(prop, 1, 500); + + /* OpenGL render engine settings. */ + prop = RNA_def_property(srna, "shading", PROP_POINTER, PROP_NONE); + RNA_def_property_ui_text(prop, "Shading Settings", "Shading settings for OpenGL render engine"); } static void rna_def_scene_eevee(BlenderRNA *brna) |