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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-02-10 14:17:59 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-02-10 14:17:59 +0400
commitac9ec06ec121589fedbfeaa10137140b45bfd668 (patch)
treeab08f9528136f0b8813593b78621f869d98d655e /source/blender/makesrna/intern/rna_scene.c
parent3c064f4553e4be988fe4fcec450b59b935fa3c80 (diff)
parent63af7068ad17f30a526ccb81fbe74253b064bc89 (diff)
Merged changes in the trunk up to revision 54421.
Conflicts resolved: release/datafiles/startup.blend release/scripts/startup/bl_ui/properties_render.py source/blender/SConscript source/blender/blenloader/intern/readfile.c
Diffstat (limited to 'source/blender/makesrna/intern/rna_scene.c')
-rw-r--r--source/blender/makesrna/intern/rna_scene.c18
1 files changed, 14 insertions, 4 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 843743b9a9a..c4269e1ddff 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -3167,8 +3167,8 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
prop = RNA_def_property(srna, "use_occlusion_culling", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", WO_DBVT_CULLING);
RNA_def_property_ui_text(prop, "DBVT Culling",
- "Use optimized Bullet DBVT tree for view frustum and occlusion culling "
- "(more efficient, but it can waste unecessary CPU if the scene doesn't have Occluder objects");
+ "Use optimized Bullet DBVT tree for view frustum and occlusion culling (more efficient, "
+ "but it can waste unnecessary CPU if the scene doesn't have occluder objects)");
/* not used *//* deprecated !!!!!!!!!!!!! */
prop = RNA_def_property(srna, "use_activity_culling", PROP_BOOLEAN, PROP_NONE);
@@ -4232,27 +4232,33 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
"(note that this disables save_buffers and full_sample)");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
+
+
prop = RNA_def_property(srna, "border_min_x", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "border.xmin");
RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_ui_text(prop, "Border Minimum X", "Minimum X value to for the render border");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "border_min_y", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "border.ymin");
RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_ui_text(prop, "Border Minimum Y", "Minimum Y value for the render border");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "border_max_x", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "border.xmax");
RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_ui_text(prop, "Border Maximum X", "Maximum X value for the render border");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "border_max_y", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "border.ymax");
RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_ui_text(prop, "Border Maximum Y", "Maximum Y value for the render border");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
@@ -5220,15 +5226,19 @@ void RNA_def_scene(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Sequencer Color Space Settings", "Settings of color space sequencer is working in");
/* Nestled Data */
+ /* *** Non-Animated *** */
+ RNA_define_animate_sdna(false);
rna_def_tool_settings(brna);
rna_def_unified_paint_settings(brna);
rna_def_unit_settings(brna);
rna_def_scene_image_format_data(brna);
- rna_def_scene_render_data(brna);
rna_def_scene_game_data(brna);
- rna_def_scene_render_layer(brna);
rna_def_transform_orientation(brna);
rna_def_selected_uv_element(brna);
+ RNA_define_animate_sdna(true);
+ /* *** Animated *** */
+ rna_def_scene_render_data(brna);
+ rna_def_scene_render_layer(brna);
/* Scene API */
RNA_api_scene(srna);