diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-15 20:01:57 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 12:13:33 +0300 |
commit | 8ba6103e66b0e8bcbe70e6ed8f91500fdc7df3ee (patch) | |
tree | 024497bcfb48a42b969471fcb96119f2dcc0e442 /source/blender/makesrna/intern/rna_scene.c | |
parent | 0a6df6b173c5af2a38d2b808634adb2c6432ce3e (diff) |
SceneRenderLayer > SceneLayer: Convert Lay
There are parts of the old (Blender Internal) rendering pipeline that is still
using lay, e.g., in shi->lay.
Honestly it will be easier to purge the entire Blender Internal code away instead
of taking things from it bit by bit.
Diffstat (limited to 'source/blender/makesrna/intern/rna_scene.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_scene.c | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index 93b970482f6..71a62a2bc63 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -1522,12 +1522,6 @@ static char *rna_SceneRenderView_path(PointerRNA *ptr) return BLI_sprintfN("render.views[\"%s\"]", srv->name); } -static void rna_SceneRenderLayer_layer_set(PointerRNA *ptr, const int *values) -{ - SceneRenderLayer *rl = (SceneRenderLayer *)ptr->data; - rl->lay = ED_view3d_scene_layer_set(rl->lay, values, NULL); -} - static void rna_SceneRenderLayer_pass_update(Main *bmain, Scene *activescene, PointerRNA *ptr) { Scene *scene = (Scene *)ptr->id.data; @@ -3281,18 +3275,6 @@ void rna_def_render_layer_common(StructRNA *srna, int scene) if (scene) RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); - /* layers */ - prop = RNA_def_property(srna, "layers", PROP_BOOLEAN, PROP_LAYER_MEMBER); - RNA_def_property_boolean_sdna(prop, NULL, "lay", 1); - RNA_def_property_array(prop, 20); - RNA_def_property_ui_text(prop, "Visible Layers", "Scene layers included in this render layer"); - if (scene) RNA_def_property_boolean_funcs(prop, NULL, "rna_SceneRenderLayer_layer_set"); - else RNA_def_property_boolean_funcs(prop, NULL, "rna_RenderLayer_layer_set"); - if (scene) RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update"); - else RNA_def_property_clear_flag(prop, PROP_EDITABLE); - /* this seems to be too much trouble with depsgraph updates/etc. currently (20140423) */ - RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); - if (scene) { prop = RNA_def_property(srna, "pass_alpha_threshold", PROP_FLOAT, PROP_FACTOR); RNA_def_property_ui_text(prop, "Alpha Threshold", @@ -6447,7 +6429,6 @@ static void rna_def_scene_render_data(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Render Layers", ""); rna_def_render_layers(brna, prop); - prop = RNA_def_property(srna, "use_single_layer", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_SINGLE_LAYER); RNA_def_property_ui_text(prop, "Single Layer", "Only render the active layer"); |