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authorBastien Montagne <montagne29@wanadoo.fr>2016-12-12 17:23:55 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-12-12 17:46:06 +0300
commit440d1042798113a0e8115ea1f1d016a44712e7a0 (patch)
tree147ca3dfc851aa635538a988005afa5ed89ac65a /source/blender/makesrna/intern/rna_scene_api.c
parent62703850ad560b5832c4e42143f563d11ba21cf4 (diff)
Refactor RNA property: split flags in property flags, parameter flags, and internal flags.
This gives us 9 flags available again for properties (we had none anymore), and also makes things slightly cleaner. To simplify (and make more clear the differences between mere properties and function parameters), also added RNA_def_parameter_flags function (and its clear counterpart), to be used instead of RNA_def_property_flag for function parameters. This patch is also a big cleanup (some RNA function definitions were still using 'prop' PropertyRNA pointer, etc.). And yes, am aware this will be annoying for all branches, but we really need to get new flags available for properties (will need at least one for override, etc.). Reviewers: sergey, Severin Subscribers: dfelinto, brecht Differential Revision: https://developer.blender.org/D2400
Diffstat (limited to 'source/blender/makesrna/intern/rna_scene_api.c')
-rw-r--r--source/blender/makesrna/intern/rna_scene_api.c68
1 files changed, 32 insertions, 36 deletions
diff --git a/source/blender/makesrna/intern/rna_scene_api.c b/source/blender/makesrna/intern/rna_scene_api.c
index 85c0b01334f..fe781a309a4 100644
--- a/source/blender/makesrna/intern/rna_scene_api.c
+++ b/source/blender/makesrna/intern/rna_scene_api.c
@@ -305,7 +305,7 @@ void RNA_api_scene(StructRNA *srna)
func = RNA_def_function(srna, "frame_set", "rna_Scene_frame_set");
RNA_def_function_ui_description(func, "Set scene frame updating all objects immediately");
parm = RNA_def_int(func, "frame", 0, MINAFRAME, MAXFRAME, "", "Frame number to set", MINAFRAME, MAXFRAME);
- RNA_def_property_flag(parm, PROP_REQUIRED);
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
RNA_def_float(func, "subframe", 0.0, 0.0, 1.0, "", "Sub-frame time, between 0.0 and 1.0", 0.0, 1.0);
func = RNA_def_function(srna, "update", "rna_Scene_update_tagged");
@@ -315,34 +315,31 @@ void RNA_api_scene(StructRNA *srna)
func = RNA_def_function(srna, "uvedit_aspect", "rna_Scene_uvedit_aspect");
RNA_def_function_ui_description(func, "Get uv aspect for current object");
parm = RNA_def_pointer(func, "object", "Object", "", "Object");
- RNA_def_property_flag(parm, PROP_REQUIRED | PROP_NEVER_NULL);
-
+ RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
parm = RNA_def_float_vector(func, "result", 2, NULL, 0.0f, FLT_MAX, "", "aspect", 0.0f, FLT_MAX);
- RNA_def_property_flag(parm, PROP_THICK_WRAP);
+ RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
RNA_def_function_output(func, parm);
/* Ray Cast */
func = RNA_def_function(srna, "ray_cast", "rna_Scene_ray_cast");
RNA_def_function_ui_description(func, "Cast a ray onto in object space");
-
/* ray start and end */
parm = RNA_def_float_vector(func, "origin", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
- RNA_def_property_flag(parm, PROP_REQUIRED);
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
parm = RNA_def_float_vector(func, "direction", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
- RNA_def_property_flag(parm, PROP_REQUIRED);
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
RNA_def_float(func, "distance", BVH_RAYCAST_DIST_MAX, 0.0, BVH_RAYCAST_DIST_MAX,
"", "Maximum distance", 0.0, BVH_RAYCAST_DIST_MAX);
-
/* return location and normal */
parm = RNA_def_boolean(func, "result", 0, "", "");
RNA_def_function_output(func, parm);
parm = RNA_def_float_vector(func, "location", 3, NULL, -FLT_MAX, FLT_MAX, "Location",
"The hit location of this ray cast", -1e4, 1e4);
- RNA_def_property_flag(parm, PROP_THICK_WRAP);
+ RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
RNA_def_function_output(func, parm);
parm = RNA_def_float_vector(func, "normal", 3, NULL, -FLT_MAX, FLT_MAX, "Normal",
"The face normal at the ray cast hit location", -1e4, 1e4);
- RNA_def_property_flag(parm, PROP_THICK_WRAP);
+ RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
RNA_def_function_output(func, parm);
parm = RNA_def_int(func, "index", 0, 0, 0, "", "The face index, -1 when original data isn't available", 0, 0);
RNA_def_function_output(func, parm);
@@ -355,29 +352,29 @@ void RNA_api_scene(StructRNA *srna)
/* don't remove this, as COLLADA exporting cannot be done through operators in render() callback. */
func = RNA_def_function(srna, "collada_export", "rna_Scene_collada_export");
parm = RNA_def_string(func, "filepath", NULL, FILE_MAX, "File Path", "File path to write Collada file");
- RNA_def_property_flag(parm, PROP_REQUIRED);
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
RNA_def_property_subtype(parm, PROP_FILEPATH); /* allow non utf8 */
- parm = RNA_def_boolean(func, "apply_modifiers", 0, "Apply Modifiers", "Apply modifiers");
- parm = RNA_def_int(func, "export_mesh_type", 0, INT_MIN, INT_MAX,
+ RNA_def_boolean(func, "apply_modifiers", 0, "Apply Modifiers", "Apply modifiers");
+ RNA_def_int(func, "export_mesh_type", 0, INT_MIN, INT_MAX,
"Resolution", "Modifier resolution for export", INT_MIN, INT_MAX);
- parm = RNA_def_boolean(func, "selected", 0, "Selection Only", "Export only selected elements");
- parm = RNA_def_boolean(func, "include_children", 0, "Include Children", "Export all children of selected objects (even if not selected)");
- parm = RNA_def_boolean(func, "include_armatures", 0, "Include Armatures", "Export related armatures (even if not selected)");
- parm = RNA_def_boolean(func, "include_shapekeys", 0, "Include Shape Keys", "Export all Shape Keys from Mesh Objects");
- parm = RNA_def_boolean(func, "deform_bones_only", 0, "Deform Bones only", "Only export deforming bones with armatures");
-
- parm = RNA_def_boolean(func, "active_uv_only", 0, "Active UV Layer only", "Export only the active UV Layer");
- parm = RNA_def_boolean(func, "include_uv_textures", 0, "Include UV Textures", "Export textures assigned to the object UV maps");
- parm = RNA_def_boolean(func, "include_material_textures", 0, "Include Material Textures", "Export textures assigned to the object Materials");
- parm = RNA_def_boolean(func, "use_texture_copies", 0, "copy", "Copy textures to same folder where the .dae file is exported");
-
- parm = RNA_def_boolean(func, "use_ngons", 1, "Use NGons", "Keep NGons in Export");
- parm = RNA_def_boolean(func, "use_object_instantiation", 1, "Use Object Instances", "Instantiate multiple Objects from same Data");
- parm = RNA_def_boolean(func, "use_blender_profile", 1, "Use Blender Profile", "Export additional Blender specific information (for material, shaders, bones, etc.)");
- parm = RNA_def_boolean(func, "sort_by_name", 0, "Sort by Object name", "Sort exported data by Object name");
- parm = RNA_def_boolean(func, "open_sim", 0, "Export for SL/OpenSim", "Compatibility mode for SL, OpenSim and similar online worlds");
-
- parm = RNA_def_int(func, "export_transformation_type", 0, INT_MIN, INT_MAX,
+ RNA_def_boolean(func, "selected", 0, "Selection Only", "Export only selected elements");
+ RNA_def_boolean(func, "include_children", 0, "Include Children", "Export all children of selected objects (even if not selected)");
+ RNA_def_boolean(func, "include_armatures", 0, "Include Armatures", "Export related armatures (even if not selected)");
+ RNA_def_boolean(func, "include_shapekeys", 0, "Include Shape Keys", "Export all Shape Keys from Mesh Objects");
+ RNA_def_boolean(func, "deform_bones_only", 0, "Deform Bones only", "Only export deforming bones with armatures");
+
+ RNA_def_boolean(func, "active_uv_only", 0, "Active UV Layer only", "Export only the active UV Layer");
+ RNA_def_boolean(func, "include_uv_textures", 0, "Include UV Textures", "Export textures assigned to the object UV maps");
+ RNA_def_boolean(func, "include_material_textures", 0, "Include Material Textures", "Export textures assigned to the object Materials");
+ RNA_def_boolean(func, "use_texture_copies", 0, "copy", "Copy textures to same folder where the .dae file is exported");
+
+ RNA_def_boolean(func, "use_ngons", 1, "Use NGons", "Keep NGons in Export");
+ RNA_def_boolean(func, "use_object_instantiation", 1, "Use Object Instances", "Instantiate multiple Objects from same Data");
+ RNA_def_boolean(func, "use_blender_profile", 1, "Use Blender Profile", "Export additional Blender specific information (for material, shaders, bones, etc.)");
+ RNA_def_boolean(func, "sort_by_name", 0, "Sort by Object name", "Sort exported data by Object name");
+ RNA_def_boolean(func, "open_sim", 0, "Export for SL/OpenSim", "Compatibility mode for SL, OpenSim and similar online worlds");
+
+ RNA_def_int(func, "export_transformation_type", 0, INT_MIN, INT_MAX,
"Transformation", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX);
RNA_def_function_ui_description(func, "Export to collada file");
@@ -388,7 +385,7 @@ void RNA_api_scene(StructRNA *srna)
RNA_def_function_ui_description(func, "Export to Alembic file");
parm = RNA_def_string(func, "filepath", NULL, FILE_MAX, "File Path", "File path to write Alembic file");
- RNA_def_property_flag(parm, PROP_REQUIRED);
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
RNA_def_property_subtype(parm, PROP_FILEPATH); /* allow non utf8 */
RNA_def_int(func, "frame_start", 1, INT_MIN, INT_MAX, "Start", "Start Frame", INT_MIN, INT_MAX);
@@ -428,13 +425,12 @@ void RNA_api_scene_render(StructRNA *srna)
RNA_def_function_ui_description(func, "Return the absolute path to the filename to be written for a given frame");
RNA_def_int(func, "frame", INT_MIN, INT_MIN, INT_MAX, "",
"Frame number to use, if unset the current frame will be used", MINAFRAME, MAXFRAME);
- parm = RNA_def_boolean(func, "preview", 0, "Preview", "Use preview range");
- parm = RNA_def_string_file_path(func, "view", NULL, FILE_MAX, "View",
+ RNA_def_boolean(func, "preview", 0, "Preview", "Use preview range");
+ RNA_def_string_file_path(func, "view", NULL, FILE_MAX, "View",
"The name of the view to use to replace the \"%\" chars");
-
parm = RNA_def_string_file_path(func, "filepath", NULL, FILE_MAX, "File Path",
"The resulting filepath from the scenes render settings");
- RNA_def_property_flag(parm, PROP_THICK_WRAP); /* needed for string return value */
+ RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0); /* needed for string return value */
RNA_def_function_output(func, parm);
}