diff options
author | Macelaru Tiberiu <ButcherTibi> | 2018-07-02 19:35:50 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-02 21:08:42 +0300 |
commit | 2203b041e1d2d770e22e37bb4c235bc07f5e7340 (patch) | |
tree | 75c5d6c8367456bcbc24bb529102712a0cd7e5b7 /source/blender/makesrna/intern/rna_sculpt_paint.c | |
parent | 8c7ddf944e7901659c97249f3750a0071408e47e (diff) |
Sculpting: add Manual detail mode for dynamic topology.
In this mode mesh detail does not change on each stroke, but only when
using flood fill.
Differential Revision: https://developer.blender.org/D3515
Diffstat (limited to 'source/blender/makesrna/intern/rna_sculpt_paint.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_sculpt_paint.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/makesrna/intern/rna_sculpt_paint.c b/source/blender/makesrna/intern/rna_sculpt_paint.c index e68c4c284c6..6f3a1afc156 100644 --- a/source/blender/makesrna/intern/rna_sculpt_paint.c +++ b/source/blender/makesrna/intern/rna_sculpt_paint.c @@ -577,8 +577,10 @@ static void rna_def_sculpt(BlenderRNA *brna) "Relative Detail", "Mesh detail is relative to the brush size and detail size"}, {SCULPT_DYNTOPO_DETAIL_CONSTANT, "CONSTANT", 0, "Constant Detail", "Mesh detail is constant in object space according to detail size"}, - {SCULPT_DYNTOPO_DETAIL_BRUSH, "BRUSH", 0, + {SCULPT_DYNTOPO_DETAIL_BRUSH, "BRUSH", 0, "Brush Detail", "Mesh detail is relative to brush radius"}, + {SCULPT_DYNTOPO_DETAIL_MANUAL, "MANUAL", 0, + "Manual Detail", "Mesh detail does not change on each stroke, only when using Flood Fill"}, {0, NULL, 0, NULL, NULL} }; |