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authorDalai Felinto <dfelinto@gmail.com>2010-05-09 02:11:00 +0400
committerDalai Felinto <dfelinto@gmail.com>2010-05-09 02:11:00 +0400
commit94cd746566eac365605813f0b7b9a5ed93eec271 (patch)
tree769ac60011f3058b1e0cc4810af1497a342fd676 /source/blender/makesrna/intern/rna_sensor.c
parent5be1fd3592d78c21cafd86cfff69bd23578d77d9 (diff)
Logic UI - lookup for properties (matt need your help to finish it)
I based this code on drawnode, so I hope this is the right way of doing this. Working Sensors: - keyboard - property Working Actuators: - property (partly) - ipo - action - shape action - message - random Need help with: - actuator sensor - property actuator (for the second object) - touch/ray/collision sensors + constraint actuator (for the material lookup, not the property one) maybe a doversion + changing the type to material work better here (as we have in touch sensor) + added notifier for the game property.
Diffstat (limited to 'source/blender/makesrna/intern/rna_sensor.c')
-rw-r--r--source/blender/makesrna/intern/rna_sensor.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesrna/intern/rna_sensor.c b/source/blender/makesrna/intern/rna_sensor.c
index 3621d6bb6d0..45a660a0895 100644
--- a/source/blender/makesrna/intern/rna_sensor.c
+++ b/source/blender/makesrna/intern/rna_sensor.c
@@ -314,7 +314,7 @@ static void rna_def_touch_sensor(BlenderRNA *brna)
RNA_def_property_struct_type(prop, "Material");
RNA_def_property_pointer_sdna(prop, NULL, "ma");
RNA_def_property_flag(prop, PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "Material", "Only look for floors with this material");
+ RNA_def_property_ui_text(prop, "Material", "Only look for objects with this material");
RNA_def_property_update(prop, NC_LOGIC, NULL);
}