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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-02-02 22:57:57 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-02-02 22:57:57 +0300
commit284db61572125c8b2a916a20e5a4333ea72440dc (patch)
tree826d68aaccaee0cba7855955cc0e5dcf3a90ef62 /source/blender/makesrna/intern/rna_sound.c
parenteb00687cde2fd5724b22a8831d3294f4846ff934 (diff)
RNA: C API
* RNA_blender.h is now generated along with the other files. It is not used anywhere yet, and still located quite hidden next to the other rna_*_gen.c files. Read only access for now. * Inherited properties are not copied from the base anymore but iterated over. Patch by Vekoon, thanks! * Array get/set callbacks now do the whole array instead of getting an index. This is needed for some layers for example so python can set the array as a whole, otherwise the check that one layer has to be enabled at all times gets in the way. Also nicer for the C API. * Also some changes to returning pointers to make the API cleaner, got rid of the type() callback and instead let get() return PointerRNA with the type included. The C API looks like this currently: http://users.pandora.be/blendix/RNA_blender.h
Diffstat (limited to 'source/blender/makesrna/intern/rna_sound.c')
-rw-r--r--source/blender/makesrna/intern/rna_sound.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesrna/intern/rna_sound.c b/source/blender/makesrna/intern/rna_sound.c
index 953a2de8b90..2aeb1b984fb 100644
--- a/source/blender/makesrna/intern/rna_sound.c
+++ b/source/blender/makesrna/intern/rna_sound.c
@@ -98,7 +98,7 @@ static void rna_def_soundlistener(BlenderRNA *brna)
srna= RNA_def_struct(brna, "SoundListener", "ID");
RNA_def_struct_sdna(srna, "bSoundListener");
- RNA_def_struct_ui_text(srna, "Sound Listener", "Sound listener defining paramaters about how sounds are played.");
+ RNA_def_struct_ui_text(srna, "Sound Listener", "Sound listener defining parameters about how sounds are played.");
prop= RNA_def_property(srna, "gain", PROP_FLOAT, PROP_NONE);
RNA_def_property_ui_text(prop, "Gain", "Overall volume for Game Engine sound.");