diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-07-27 16:05:46 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-07-27 16:28:15 +0300 |
commit | 70966af5134b0cf53273e3c6da19ad7d5857b0f2 (patch) | |
tree | fba1f343ac327ede662580b3904042604e421d5d /source/blender/makesrna/intern/rna_space.c | |
parent | d6ff77878039a5c3848482c6a82ff626d4b3872c (diff) |
Workbench: option to change background
Replaced the draw world option with a shading.background_type enum.
Where the user can select Theme, World or a Custom color.
World and theme colors do not always work in workbench. We needed to
have an option what the user could control locally (per viewport).
Especially when using linked data.
I removed the world background drawing from the draw_manager. It was never used as EEVEE and Workbench both override the logic.
Not 100% sure about the naming of Theme, World, Viewport.
In other parts of blender's codebase World is sometimes called Scene.
Will stick to the names that describes its location best.
{F3990139}
Reviewers: fclem, campbellbarton
Reviewed By: fclem
Subscribers: venomgfx
Tags: #bf_blender_2.8
Differential Revision: https://developer.blender.org/D3551
Diffstat (limited to 'source/blender/makesrna/intern/rna_space.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_space.c | 26 |
1 files changed, 21 insertions, 5 deletions
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c index e670d3c31a5..2f009238851 100644 --- a/source/blender/makesrna/intern/rna_space.c +++ b/source/blender/makesrna/intern/rna_space.c @@ -2427,6 +2427,15 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna) StructRNA *srna; PropertyRNA *prop; + static const EnumPropertyItem background_type_items[] = { + {V3D_SHADING_BACKGROUND_THEME, "THEME", 0, "Theme", "Use the theme for background color"}, + {V3D_SHADING_BACKGROUND_WORLD, "WORLD", 0, "World", "Use the world for background color"}, + {V3D_SHADING_BACKGROUND_VIEWPORT, "VIEWPORT", 0, "Viewport", "Use a custom color limited to this viewport only"}, + {0, NULL, 0, NULL, NULL} + }; + static const float default_background_color[] = {0.05f, 0.05f, 0.05f}; + + /* Note these settings are used for both 3D viewport and the OpenGL render * engine in the scene, so can't assume to always be part of a screen. */ srna = RNA_def_struct(brna, "View3DShading", NULL); @@ -2514,6 +2523,18 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna) RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL); + prop = RNA_def_property(srna, "background_type", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_items(prop, background_type_items); + RNA_def_property_ui_text(prop, "Background", "Way to draw the background"); + RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL); + + prop = RNA_def_property(srna, "background_color", PROP_FLOAT, PROP_COLOR); + RNA_def_property_array(prop, 3); + RNA_def_property_float_array_default(prop, default_background_color); + RNA_def_property_ui_text(prop, "Background Color", "Color for custom background color"); + RNA_def_property_range(prop, 0.0f, 1.0f); + RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL); + prop = RNA_def_property(srna, "show_shadows", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", V3D_SHADING_SHADOW); RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); @@ -2957,11 +2978,6 @@ static void rna_def_space_view3d(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Lock Camera to View", "Enable view navigation within the camera view"); RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL); - prop = RNA_def_property(srna, "show_world", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "flag3", V3D_SHOW_WORLD); - RNA_def_property_ui_text(prop, "World Background", "Display world colors in the background"); - RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL); - prop = RNA_def_property(srna, "use_occlude_geometry", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", V3D_ZBUF_SELECT); RNA_def_property_ui_text(prop, "Occlude Geometry", "Limit selection to visible (clipped with depth buffer)"); |