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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-08-24 13:54:48 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-08-30 18:56:54 +0300
commitd2ad256326736c8a4c746163f9b27491d8a6e95a (patch)
tree988048ddf643dd6a4f9b54d6705b411d41880a7c /source/blender/makesrna/intern/rna_space.c
parentaf21053087b93c015435a62cbedade03772c52c7 (diff)
UI: add dedicated icon IDs for decorators, tool settings, shaderfx, overlays.
The preset and decorator icons were updated to be monochrome and draw in the same color as text. Other icons are unchanged, having them as separate icon IDs prepares for an artist to make them.
Diffstat (limited to 'source/blender/makesrna/intern/rna_space.c')
-rw-r--r--source/blender/makesrna/intern/rna_space.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index a7c79aa8e68..2e50111b01b 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -273,7 +273,7 @@ const EnumPropertyItem rna_enum_clip_editor_mode_items[] = {
/* Actually populated dynamically trough a function, but helps for context-less access (e.g. doc, i18n...). */
static const EnumPropertyItem buttons_context_items[] = {
- {BCONTEXT_TOOL, "TOOL", ICON_PREFERENCES, "Tool", "Tool settings"},
+ {BCONTEXT_TOOL, "TOOL", ICON_TOOL_SETTINGS, "Tool", "Tool settings"},
{BCONTEXT_SCENE, "SCENE", ICON_SCENE_DATA, "Scene", "Scene"},
{BCONTEXT_RENDER, "RENDER", ICON_SCENE, "Render", "Render"},
{BCONTEXT_VIEW_LAYER, "VIEW_LAYER", ICON_RENDER_RESULT, "View Layer", "View layer"},
@@ -288,7 +288,7 @@ static const EnumPropertyItem buttons_context_items[] = {
{BCONTEXT_TEXTURE, "TEXTURE", ICON_TEXTURE, "Texture", "Texture"},
{BCONTEXT_PARTICLE, "PARTICLES", ICON_PARTICLES, "Particles", "Particle"},
{BCONTEXT_PHYSICS, "PHYSICS", ICON_PHYSICS, "Physics", "Physics"},
- {BCONTEXT_SHADERFX, "SHADERFX", ICON_SOLO_ON, "Effects", "Object visual effects" },
+ {BCONTEXT_SHADERFX, "SHADERFX", ICON_SHADERFX, "Effects", "Object visual effects" },
{0, NULL, 0, NULL, NULL}
};