diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-12-21 03:40:47 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-12-21 03:45:01 +0300 |
commit | 9dde3e42a7c5bc5f7896fd30e2b3a5859d6857bf (patch) | |
tree | 11a429ba243ab47e526b7a9dbae5b3527edcb0c3 /source/blender/makesrna/intern/rna_space.c | |
parent | c8dfe763e521925c59522dc0abe0539727052807 (diff) |
3D View: add object color drawing option
Has some advantages over existing options.
- Using material links color to rendering with no way to vary colors
if objects share a material.
- Random gives no control, objects may randomly have the same color,
duplicating an object often changes it's color.
Diffstat (limited to 'source/blender/makesrna/intern/rna_space.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_space.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c index b77eed67d21..ef1b60272f3 100644 --- a/source/blender/makesrna/intern/rna_space.c +++ b/source/blender/makesrna/intern/rna_space.c @@ -284,6 +284,7 @@ static const EnumPropertyItem rna_enum_viewport_lighting_items[] = { static const EnumPropertyItem rna_enum_shading_color_type_items[] = { {V3D_SHADING_SINGLE_COLOR, "SINGLE", 0, "Single", "Show scene in a single color"}, {V3D_SHADING_MATERIAL_COLOR, "MATERIAL", 0, "Material", "Show material color"}, + {V3D_SHADING_OBJECT_COLOR, "OBJECT", 0, "Object", "Show object color"}, {V3D_SHADING_RANDOM_COLOR, "RANDOM", 0, "Random", "Show random object color"}, {V3D_SHADING_TEXTURE_COLOR, "TEXTURE", 0, "Texture", "Show texture"}, {0, NULL, 0, NULL, NULL} @@ -819,6 +820,7 @@ static const EnumPropertyItem *rna_View3DShading_color_type_itemf( if (shading->type == OB_SOLID) { RNA_enum_items_add_value(&item, &totitem, rna_enum_shading_color_type_items, V3D_SHADING_SINGLE_COLOR); RNA_enum_items_add_value(&item, &totitem, rna_enum_shading_color_type_items, V3D_SHADING_MATERIAL_COLOR); + RNA_enum_items_add_value(&item, &totitem, rna_enum_shading_color_type_items, V3D_SHADING_OBJECT_COLOR); RNA_enum_items_add_value(&item, &totitem, rna_enum_shading_color_type_items, V3D_SHADING_RANDOM_COLOR); if (shading->light != V3D_LIGHTING_MATCAP) { RNA_enum_items_add_value(&item, &totitem, rna_enum_shading_color_type_items, V3D_SHADING_TEXTURE_COLOR); |