diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-12-17 05:21:49 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-12-17 05:55:06 +0300 |
commit | d72d2d4133ba578ee29e65cc99b01fab0ded0265 (patch) | |
tree | 431f413aa00fd1727a888af1f3c55d46bd02b68d /source/blender/makesrna/intern/rna_space.c | |
parent | 9149e8942107343fb31639406124428e6ff1a029 (diff) |
DNA: clear / remove deprecated flags
- Clear deprecated flags for ID's:
Scene, Sequence, World, Object & Mesh.
- Clear deprecated flags for Spaces: outliner, 3D view & image.
- Remove unused `Mesh.drawflag`
- Remove unused `USER_ALLWINCODECS`, `USER_MMB_PASTE`.
- Remove `V3D_SOLID_TEX` & `V3D_ZBUF_SELECT` - used in a few areas.
- Flip `Object.empty_image_visibility_flag`
(avoids do-version on each new flag)
- Rename 'Backside' -> 'Back' in context of drawing - showing 'Back'
makes sense.
Diffstat (limited to 'source/blender/makesrna/intern/rna_space.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_space.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c index abbd65808cf..f3d2d5d805e 100644 --- a/source/blender/makesrna/intern/rna_space.c +++ b/source/blender/makesrna/intern/rna_space.c @@ -3156,11 +3156,6 @@ static void rna_def_space_view3d(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Clip End", "3D View far clipping distance"); RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL); - prop = RNA_def_property(srna, "show_textured_solid", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "flag2", V3D_SOLID_TEX); - RNA_def_property_ui_text(prop, "Textured Solid", "Display face-assigned textures in solid view"); - RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL); - prop = RNA_def_property(srna, "lock_camera", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag2", V3D_LOCK_CAMERA); RNA_def_property_ui_text(prop, "Lock Camera to View", "Enable view navigation within the camera view"); |